a_kirby_ball
First Post
(oo my first thread, I am not certain this goes here, but I didn't see another place to post on this sort of topic)
Hilo, so here is what is up. I DM for a group of guys pretty steadily, however I have been out of the loop for a time when I was away. When I returned there was a new RPer in the group. Excited ot take the reigns I introduced a new RP system I had created off WhiteWolf that was DnD'ish but minimized rolls and just focused on having a good time. A kinda 'ice breaker' fun setting to rp when nothing else was prepared, or at least that was the idea.
This new RPer played a passive character that was focused on enlightenment. He explained to me briefly and with everyone eager to play we dived right in. Only three of them had shown up so it was going to be neat...I thought.
My focus on the adventure was character development and intereaction. I had no real plot except this vague idea of some 'goblin raid' in the grasslands. Basically I slowed the game down and were having them interact, and it worked great. They were having fun and 3 hours into the game they really had their characters down, but really wanted to get into some action involving possible goblin deaths.
So they charge off into the grass lands with this mission. The Baivlien family has offered to pay you to go out and investigate their residence in the grasslands. It was recently attacked by goblins, figure out where the goblins went and then report back. 3 things of importance are missing, a thimble, and sewing needle and a stone eye, all of which have the family seal on them.
Another NPC blindsides them before they leaving with information about how she suspects the Baivliens to be making up their claim of Goblin attackers and how it actually wasn't goblins but their own raiders. Reasoning? Baivlien can petition the court to pay a settlement for the damages done to their land since it is the kingdoms duty to protect his land.
So which seems to be more important? The mission given or the side info?
I didn't think it mattered, it was just for fun after all.
I was all ready, except I wasn't ready for the NEW Rper. I knew my other guys, and what they would do, but the monkey wrench came from the new guy.
Once they arrived at the house he:
1) Harrassed the stable women
2) broke into the rooms that had survived the attack
3) stole the key to the room he couldn't get into AND then broke all the windows ((because he didn't want them to think HE did it, this way the goblins could have done it O_O))
4) and finally he killed the only horse left in on the property
All of which he did in spite of the constant urging of the group and myself to stop. I finally ended the RP pissed off and done with listening to his rants of "But if the place wasn't robbed by goblins the STUFF we are looking for HAS to be around here, and they are HIDDING it from me"
I don't know what to do o_o I have avoided RPing with him since because I don't want another of my stories to be ruined by him, but the other guys want to RP with him and say 'he will be better'. o_o gah, what do I do?
Hilo, so here is what is up. I DM for a group of guys pretty steadily, however I have been out of the loop for a time when I was away. When I returned there was a new RPer in the group. Excited ot take the reigns I introduced a new RP system I had created off WhiteWolf that was DnD'ish but minimized rolls and just focused on having a good time. A kinda 'ice breaker' fun setting to rp when nothing else was prepared, or at least that was the idea.
This new RPer played a passive character that was focused on enlightenment. He explained to me briefly and with everyone eager to play we dived right in. Only three of them had shown up so it was going to be neat...I thought.
My focus on the adventure was character development and intereaction. I had no real plot except this vague idea of some 'goblin raid' in the grasslands. Basically I slowed the game down and were having them interact, and it worked great. They were having fun and 3 hours into the game they really had their characters down, but really wanted to get into some action involving possible goblin deaths.
So they charge off into the grass lands with this mission. The Baivlien family has offered to pay you to go out and investigate their residence in the grasslands. It was recently attacked by goblins, figure out where the goblins went and then report back. 3 things of importance are missing, a thimble, and sewing needle and a stone eye, all of which have the family seal on them.
Another NPC blindsides them before they leaving with information about how she suspects the Baivliens to be making up their claim of Goblin attackers and how it actually wasn't goblins but their own raiders. Reasoning? Baivlien can petition the court to pay a settlement for the damages done to their land since it is the kingdoms duty to protect his land.
So which seems to be more important? The mission given or the side info?
I didn't think it mattered, it was just for fun after all.
I was all ready, except I wasn't ready for the NEW Rper. I knew my other guys, and what they would do, but the monkey wrench came from the new guy.
Once they arrived at the house he:
1) Harrassed the stable women
2) broke into the rooms that had survived the attack
3) stole the key to the room he couldn't get into AND then broke all the windows ((because he didn't want them to think HE did it, this way the goblins could have done it O_O))
4) and finally he killed the only horse left in on the property
All of which he did in spite of the constant urging of the group and myself to stop. I finally ended the RP pissed off and done with listening to his rants of "But if the place wasn't robbed by goblins the STUFF we are looking for HAS to be around here, and they are HIDDING it from me"
I don't know what to do o_o I have avoided RPing with him since because I don't want another of my stories to be ruined by him, but the other guys want to RP with him and say 'he will be better'. o_o gah, what do I do?