DMG Excerpt: Customizing Monsters


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That's a really elegant set of rules. I especially like the "change level" thing, given how clumsy it used to be to add or remove Hit Dice from creatures in 3.X.

Cheers,
Cam
 

Great article plus awesome art too. But the biggest punch is in the intro, next monday we'll have the Warlord class preview from the PH. Two thumbs WotC, great job.
 






One thing I'm not entirely sure about:

This process works best for adjusting a monster’s level up to five higher or lower. Beyond that, the monster changes so much that you’d do better to start with another creature of the desired role and level range.

So, I can't take an orc beyond 5 levels up? No more 15th level orc barbarians? Or, rather, these rules don't work very well outside of that fairly narrow band of 5 up or down?

I'm not sure if I'm all that happy about that.

Or, am I missing something vital?
 


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