Sojorn said:Magic threshold is a monster only solution for a monster only problem.
The good: Giving a war devil a +5 trident that the PCs can win from him.
The bad: The war devil gets +5 to damage and attack rolls, messing up his balanced math.
Solution: Lower the bonus he gets so he can have an appropriate level item without messing up the math.
cferejohn said:Fair enough. But the War Devil entry says nothing about the + of the Trident, so if the PCs take it from him, how do we know that its +5 or +3 or whatever?
cferejohn said:Fair enough. But the War Devil entry says nothing about the + of the Trident, so if the PCs take it from him, how do we know that its +5 or +3 or whatever?
It's assumed zero. It's an abstract rule.cferejohn said:Fair enough. But the War Devil entry says nothing about the + of the Trident, so if the PCs take it from him, how do we know that its +5 or +3 or whatever?
Magic items (weapons, implements, armor, cloaks) probably accounts for one of the (approximately) +1/4 levels.hong said:Interesting. Changing a monster's level changes its atk/def/AC by 1 per level. However, for PCs this is only 1 per 2 levels. Wonder how that works.
Lurker59 said:I'm curious at the confusion over the meaning of threshold. Straight from the dictionary, Threshold: The point that must be exceeded to begin producing a given effect or result or to elicit a response. Therefore a +2 weapon is needed to overcome a +1 threshold, which is subtracting from the weapons effectiveness.
You don't know it from the stat block, but you know it from the treasure you wanted to assign to that encounter, according to the presumable existing guidelines for treasure per encounter.cferejohn said:Fair enough. But the War Devil entry says nothing about the + of the Trident, so if the PCs take it from him, how do we know that its +5 or +3 or whatever?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.