DMG II Preview in Game Trade Magazine

Glyfair

Explorer
I picked up the latest issue of Game Trade Magazine at one of my FLGS this evening. A lot of interesting things to me. They slipped in 4 pages from the DMG II.

The first two pages appear to be from the NPC section. The first page is a High Priest (EL 20). It includes her full stats, set up the way the players would be likely to encounter him (it mentions he casts magic vestment and greater magic weapon on her heavy flail every day, and notes these spells are used in the character stats). Included is a compete spell list and notable items (general equipment is noted as "combat gear").

The second page includes two "martial artists." The first is a 5/5 fighter monk. It includes nots for making him a non-human (mentioning which feat to drop and which skills are lower). The second is listed as a "variant martial artist" who is a 5/5 rogue/monk. Same notes as the first.

The two pages are mostly stats, but two pictures are given. The high priest takes up maybe 1/6 or less of the page. However, the picture is fit between two columns, so doesn't really interrupt much of the information presentation. A single martial artist picture appears, taking up about the same amount of space as the high priest.

The last two pages are weapon properties from the magic item section. Indeed, the first page has almost half the first column describing the format (presumbably carried over from the previous page).

They are covered in a lot of detail. Only 3 abilities are covered on the two pages, with pictures of two swords in the center of both pages. The abilities are Acidic Burst, Air Elemental Power (Synergy), and Brutal Surge.

Acidic Burst's first section gives a brief overview of the ability (mentioning it's simmiliar to corrosive weapon, but deals more damage). The next section is description; two paragraphs that describe what the weapon looks like ("It's surface is pitted and worn..."). "Activation" is the next section (a paragraph), followed by "Effect" (two paragraphs and a table), "Aura/Caster Level" (single line), "Construction" (two lines) and finally "Price."

Air Elemental Power is set up differently. The ability allows you to summon an air elemental and communicate with it. This powerful ability apparently causes the second section to be "Lore" which gives information a character would know about the ability with a Knowledge (History) check (DC 20 & DC 30 in this case).

The Brutal Surge ability is like the first in set up. The ability basically allows you to, once per day, add a bull rush attempt to an attack.
 

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Glyfair said:
Acidic Burst's first section gives a brief overview of the ability (mentioning it's simmiliar to corrosive weapon, but deals more damage).
[rant]I am so tired of every accessory upping the power level, substituting more dice for originality. Feh on D&D.[/rant]
 


Uhh...you do realize that it's the same kind of upgrade that Flaming Burst is, right? So it probably costs about as much more.

That preview sounds cool! I've always hated having to make up descriptions of magic items that wouldn't give too much away. This seems like a very useful resource for the lazy DM!
 

The Shaman said:
[rant]I am so tired of every accessory upping the power level, substituting more dice for originality. Feh on D&D.[/rant]
Man, you need more practice on the quality rants.
Acidic burst won't up the power level any more than fiery burst does.

If anything I find its existance so obvious that it seems a waste of space to print it and a poor marketing choice to show that as what DMGIII brings to the table.
 

What's 'Feh' mean, anyway?

The Shaman said:
[rant]I am so tired of every accessory upping the power level, substituting more dice for originality. Feh on D&D.[/rant]
Errr... I obviously don't have the book infront of me, but I'm concluding from the property name that this is just like any other burst weapon, meaning there's a higher cost (+2 equiv) for that added damage. It's not "upping the power level" in any way, just filling in a gap in the whole "burst" group of weapon properties. (Though just about every third party product with magic weapons has included this property.)

One magic item description seems very little to base a dismissal of the whole book's level of orginality (or the entire game, as you seem to imply.)
 

The Shaman said:
[rant]I am so tired of every accessory upping the power level, substituting more dice for originality. Feh on D&D.[/rant]

It's just flaming burst with acid damage. We houseruled this as a weapon upgrade a long time ago.
 

Y'all are missing the points - first, just because there is a gap doesn't mean that it has to be filled, cost or no cost. That's just boring and repetitious.

Second, the larger point is that a flaming sword isn't enough - you need a flaming burst sword! When does it end? Or does it?

I'm sorry, it's not my intention to start a flame war here, but I'm sick to death of the present design philosophy of D&D. I'm so done with this stupid game. Please ignore my personal frustration as I go in search of a fantasy RPG that I actually enjoy playing. :\
 

The Shaman said:
I'm sorry, it's not my intention to start a flame war here, but I'm sick to death of the present design philosophy of D&D. I'm so done with this stupid game. Please ignore my personal frustration as I go in search of a fantasy RPG that I actually enjoy playing. :\

The design philosophy isn't all that new...and it also isn't unique to D&D. You'll find it in most every other RPG out there.

But definitely try to find something you enjoy. :)
 

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