Kae'Yoss
First Post
Keeper of Secrets said:I am not sure why the contents in the DMG II would drive anyone away. Could you not just ignore those rules, not use them and move on with your campaign?
UNTHINKABLE!!!
Keeper of Secrets said:I am not sure why the contents in the DMG II would drive anyone away. Could you not just ignore those rules, not use them and move on with your campaign?
The Shaman said:I don't expect anyone to be able to make sense of these ramblings, nor do I expect anyone to agree.
But if you want to call me a troll for expressing a thought that runs counter to the mainstream, then you're just a tool and you're cordially invited to bugger yourself.
Personally, I try to make liberal use of the DM's Friend whenever my players request it: the +2/-2 circumstance bonus. I wish they would think of reasons to use it more often though.Stalker0 said:I think his point, one that I agree with, is players used to ask the DM for ways to make their character cool...even using stats to do it.
Player: Hey DM...my spellcaster really hates goblinoids, can his spells have a +2 DC against them?
DM: Sure, but since your focued on them, your spells are going to have a -1 DC against everything else.
Player: Alright.
But now its become....
Player: Oh sweet, a feat that lets me get +2 DC against goblinoids, but -1 against all other races. I'm taking that feat.
There's less and less a player and a dm using their imaginations and working to mold a character, and more just looking through feat lists and PRCs lists and just taking other people's ideas to enhance a character.
This I have also seen in games I play and run, and it is very sad.
Muaythaidaddy said:There was far more good in Champions of Ruin than there was bad, IMHO.