DMG Page 74: Death Attacks 1st Bullet

ShadowMaster

First Post
DMG Page 74: Death Attacks 1st Bullet.

What do you think of this rule? Why is that impossible to use Raise Dead to raise a character that has been stroke by a death attack? Is the god mad at you or did he lost your soul?

Do you use that rule or did you ruled it 0 ?
 

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ShadowMaster said:
DMG Page 74: Death Attacks 1st Bullet.

What do you think of this rule? Why is that impossible to use Raise Dead to raise a character that has been stroke by a death attack? Is the god mad at you or did he lost your soul?

Do you use that rule or did you ruled it 0 ?

I use the rule, since it's still possible to resurrect or true resurrect them.
 
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Makes no big difference since I don't use many raise deads either. But I would use it... Death Attacks: Necromancy: kinda lesser soulbind for me.
 

Ok, I understand that this is the rule and that it is better to use it. But, my question is, why is it that way? What's the difference between dying at -10 or by missing his save on a death attack like slay living? A death is a death, isn it?
 

ShadowMaster said:
Ok, I understand that this is the rule and that it is better to use it. But, my question is, why is it that way? What's the difference between dying at -10 or by missing his save on a death attack like slay living? A death is a death, isn it?

No. Raise Dead is the weakest of the "bring back to life" spells. It can't bring back someone if their body is too greatly damaged (brain trauma or decapitation), or if their spirit is to greatly damaged (death effect). When that happens you need more powerful magic.
 
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Imagine your life, and death, like a candle that's lit.

When you reach -10, the fire goes out, but the wick is there. Raise dead lights the wick.

Death effects take the wick, and yank it out.

If your candle is cut in half, cracked and falls apart, Ressurect, and True Ressurection, they make the candle relatively good as new.
 

Raise Dead doesn't heal damage, so...

Assassin uses Death Attack to slit carotid artery. Just to be on the safe side, they also cut your subclavian. (And your jugular vein, just for kicks. Assassins are evil, after all :D )

Someone finds you dead. You don't look too badly injured though, so they raise you.

You wake up. You bleed. You die. The cleric demands payment from your party. If they kill him, he can't cast Ressurection. Of course, he'll demand more $ for that... for his deity... right:rolleyes: .
 

(Psi)SeveredHead said:
Raise Dead doesn't heal damage, so...

Assassin uses Death Attack to slit carotid artery. Just to be on the safe side, they also cut your subclavian. (And your jugular vein, just for kicks. Assassins are evil, after all :D )

Someone finds you dead. You don't look too badly injured though, so they raise you.

You wake up. You bleed. You die. The cleric demands payment from your party. If they kill him, he can't cast Ressurection. Of course, he'll demand more $ for that... for his deity... right:rolleyes: .

Don't be ridiculous. By this logic, raise dead would be useless, because the wounds that caused your death in the first place would instantly kill you again after you got raised.
 


(Psi)SeveredHead said:
Raise Dead doesn't heal damage, so...
From the SRD:
Raise dead cures hit point damage up to a total of 1 hit point per Hit Die. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life.
 
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