DMG2 blurb on Amazon. Attention Planescape fans!

Mouseferatu said:
Union's problems, IMO, were in the execution, not the underlying concept. So I think it could work.

To me, Union's problems boiled down to "20th level pig farmers."

It showed the big flaw in 3e's treatment of epic levels most vividly: you're supposed to act as if nothing has happened in the last 20 levels. The numbers get bigger, and that's it.

That's....unsatisfying. :)

Honestly, I don't think there needs to be an "epic level home base" per se. Part of the pleasures of being epic level is that almost nothing else is. There isn't a city catering to your needs because your needs are very unique in the multiverse.

I'm not sure 4e is going to take that tact, but I do think that it's one area where symmetry isn't exactly needed. ;)
 

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To me, Union's problems boiled down to "20th level pig farmers."

It showed the big flaw in 3e's treatment of epic levels most vividly: you're supposed to act as if nothing has happened in the last 20 levels. The numbers get bigger, and that's it.

That's....unsatisfying. :)

I agree completely. But to me, that's "execution," not "concept." Because...

Honestly, I don't think there needs to be an "epic level home base" per se. Part of the pleasures of being epic level is that almost nothing else is. There isn't a city catering to your needs because your needs are very unique in the multiverse.

I agree that epic characters should be among the most powerful, and that the notion of a city that's entirely epic is silly.

But I think there's a middle ground. I think it does an epic party good if there are at least some other powerful individuals of equivalent might. Otherwise, the epic PCs are doing everything important.

Hence my vote for the City of Brass. It's not a city full of epic creatures, but it's ruled by creatures who are, on average, the equivalent of epic, and it's visited by other epic-level explorers. And unlike Sigil, it's also got some epic-level challenges built into its very nature and environment.

Now, all that being said, I'd love for DMG3--assuming it is epic-focused, which we're all assuming but nobody has confirmed ;)--to actually talk about this sort of thing. I'd love to see advice for DMs on making the epic tier more than just the paragon tier with bigger numbers. And I think a "home-base" setting designed around epic levels would be a good way to illustrate some of that.
 



Eh . . .

IMO, paragon level adventures should be not be based in an extraplanar metropolis, but rather an metropolis on the same world. Epic adventures should have had the Epic metropolis, if DMG3 was going to get an "epic" focus, there would have been a better book for Sigil . . . IMO.

But for me, extraplanar adventures were always best left as the epic character playground.
 

Maybe it will. I strongly doubt that the Amazon blurb is comprehensive.
*Nods*

Those probably just aren't the main focus of the DMG. Which is good, I would be aghast the aquatic rules took out a chunk of the book that be way to overdone.

Hmm... For DMG3 it be sorta neat actually to instead of giving a city already there. To perhaps have rules, and examples and things to use as a base for when the PCs carve out their own niche in the cosmology. So they don't use a city as a base, they make their own base and it becomes a city overtime.
 


Third time's the charm!
I don't think it means changing the rules so much as giving more examples, and different methods of using the basic skill challenge idea. So a different style of skill challenge for diplomacy, a different style for a chase, a different one for investigation, etc. They are still skill challenges but catered to each example.
 


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