FrogReaver
The most respectful and polite poster ever
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That is all very well put. Another example is where drow drop Darkness on the party and start peppering them with crossbow bolts. If we follow RAW and say that the drow have advantage because the players can't see their attackers, and disadvantage because the drow can't see the party, then that creates a situation that feels problematic. Of course, the party can make the same claims in shooting at the drow. But what is happening here? Mutually blinded ranged opponents behaving pretty much as if they were sighted?!
Square peg meet round hole. You are trying to make D&D combat be too much a simulation. It's not.
The rules are just there to give a structured way of resolving combat. Yes it's not realistic that two blind archers will kill each other just as quickly as two archers that can clearly see each other. But the combat rules aren't trying to model blindness or realism. Instead they are trying to provide a structured system to resolve whether the players win a combat. As such what matters in the combat resolution system is whether one combatant has some kind of "advantage" over the other. If two characters are both affected by the same condition then they have no "advantage' over each other. They are equals again. So if the combatants are on equal footing then why sit there rolling miss after miss on both sides instead of resolving the combat normally?
I know which way sounds more fun. I also know which way sounds more "realistic"...