DMM Persistent Spell - Do You Allow It?

How do you feel about DMM Persistent?

  • Fine under all circumstances

    Votes: 19 13.2%
  • Ok, but I'd limit use/abuse (Nightsticks, Planning/Undeath domains, spell availability, etc)

    Votes: 46 31.9%
  • Banned!

    Votes: 61 42.4%
  • Not Sure/Not familiar with it

    Votes: 9 6.3%
  • Other

    Votes: 9 6.3%

I think it is fair to say that in any given game, it is about the odds of a coin flip as to whether you can even write it on your character sheet. Now ... as to what form it takes once it gets on the character sheet (if it gets on at all) ... that's another story.

If we are talking standard as seen in actual play ... No way. Seldom seem? That's more like it.

If we are talking standard as in conceptually possible to be seen, then it's fair to say about 50%/50%.
 

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nittanytbone said:
I think the bottom line is that the DMM Persistent cleric is still a "standard" build ...
That's a pretty bizzarre conclusion. Your poll wasn't about a "Standard Build"!

Most people did not post "This feat combo is used in my game". Less than half said they might allow it, but most of those had never seen it in play. I think the evidence suggests an actual DDM: Persistant cleric is NOT a standard build, but rather a build people have wet dreams over, and then never play.
 

Nail said:
That's a pretty bizzarre conclusion. Your poll wasn't about a "Standard Build"!

Most people did not post "This feat combo is used in my game". Less than half said they might allow it, but most of those had never seen it in play. I think the evidence suggests an actual DDM: Persistant cleric is NOT a standard build, but rather a build people have wet dreams over, and then never play.

Agreed.

In my case, I never really considered adding it to my one and only 20th level Cleric build. It is so broken that I did not bother to add it, even though I was totally aware of it. It just would make the game less fun allowing Persistent 9th level spells.
 

gnfnrf said:
Wouldn't a persistant mass lesser vigor have a duration of "24 hours (max 25 rounds)"? I see no reason why you should ignore the note in the duration field just because you change the duration.

--
gnfnrf
Hi there,

The FAQ allowed it...

FAQ said:
The mass lesser vigor spell has a fixed range (of 20 feet), which makes it eligible for the revised Persistent Spell feat in Player’s Guide to Faerûn. Does that mean a 17th-level druid could use a 9th-level spell slot to give nine creatures fast healing 1 for 24 hours, or does the built-in limit of 25 rounds make that pointless?

Unlike Extend Spell, Persistent Spell replaces a spell’s normal duration with a new duration of 24 hours. In this case, the effect overrides the normal maximum duration of the spell, so it
would indeed grant nine creatures fast healing 1 for 24 hours (a pretty reasonable effect for a 9th-level spell).

Mike
 

Nonlethal Force said:
Yeah, that one was such an easy call that I decided to not even buy the book. That way there isn't the need to pick and choose. I just didn't pick.

In general, though, I agree wholeheartedly with the "head 'em off at the pass" before broken stuff needs to be retroactively fixed. As a player, I'd rather have a DM say "Nope" than "Sure, build your character around it and maybe we'll nerf it later." I have much respect for the former, little respect for the latter.

Its unfortunate that so many people had that kneejerk reaction to ToB, it is one of the best dnd books ever published. Extremely balanced except for a few badly written skills (two in particular, white raven tactics and iron heart surge, and thats about it, most everything else is perfect). Flexible, flavorful, and great fun to play, without butchering the game with overpowered stuff. As far as i am concerned the warblade and crusader are the "sweet spot" of dnd melee. Swordsage isn't bad, but not quite the quality of the other two. Crusader is probably my favorite class now FWIW.
 

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