EOL
First Post
It sounds like you've been doing this for awhile, and I realize I'm just echoing what some others are saying, but if you have exclusively played this way you might consider not having and NPC for a while and see how it plays. I think you'll find that if you design the encounters right that there's no need for the extra firepower. Sessions will move faster, more will be accomplished, combat will be streamlined, and there will be more time to spotlight the PC's.
Playing an NPC for story reasons is one thing. Playing one for combat reasons is completely different and I would say ill-advised.
Playing an NPC for story reasons is one thing. Playing one for combat reasons is completely different and I would say ill-advised.