moritheil
First Post
First, let me point out that I subscribe to the "simulated world" style of campaign, where lots of things are going on both above and below the party's encounter range.
Second, let me point out that my campaign has the inherent assumption that there is nothing special about the players. They are not heroes. They are adventurers, but they do not have dragons or powers looking out for them, or any such nonsense. Fundamentally, the world's spotlight is not on them unless they force it to be by going out and doing daring (and important) deeds.
My players are well aware of this, as it is part of my campaign disclaimer. With that said . . .
I disagree strongly with the idea of fudging rolls in combat. (For one, I roll openly, so if I fudge, people will pick up on it rather quickly.) I think that the DM should use NPCs and/or knowledge checks to hint that they should flee the wrath of the berserker on the hill, known to slay a million men when worked up, etc, etc. and give them a chance to run away once they see they are sorely outclassed - but if they insist on returning for more punishment, then by all means let them have more punishment. Anything else totally compromises the realism of the campaign world.
FWIW, I would avoid starting an encounter with something far beyond the party with the assumption of combat - that alone seems to suggest to players that they have a shot at winning.
Second, let me point out that my campaign has the inherent assumption that there is nothing special about the players. They are not heroes. They are adventurers, but they do not have dragons or powers looking out for them, or any such nonsense. Fundamentally, the world's spotlight is not on them unless they force it to be by going out and doing daring (and important) deeds.
My players are well aware of this, as it is part of my campaign disclaimer. With that said . . .
Infiniti2000 said:It really makes a difference why things are going poorly. If things are going poorly due to the DM's fault, ala "dagnabbit, don't be such a group of 4th-level crybabies. That frenzied berserker BBEG is only 20th level!" then either yes or hand over the reigns to a competent DM.
I disagree strongly with the idea of fudging rolls in combat. (For one, I roll openly, so if I fudge, people will pick up on it rather quickly.) I think that the DM should use NPCs and/or knowledge checks to hint that they should flee the wrath of the berserker on the hill, known to slay a million men when worked up, etc, etc. and give them a chance to run away once they see they are sorely outclassed - but if they insist on returning for more punishment, then by all means let them have more punishment. Anything else totally compromises the realism of the campaign world.
FWIW, I would avoid starting an encounter with something far beyond the party with the assumption of combat - that alone seems to suggest to players that they have a shot at winning.