Tinker Gnome
Adventurer
In terms of dungeons do you ever over do it? Like disabling all fly spells in it and having an area that has floating platforms that move along a track and there are holes in the track and if the PCs fail a jump check it drops them off into oblivion. And they have to jump from one up above to one below. I have not done this myself, but I am tempted to. A cookie for anyone who knows where this idea came from.
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