We are hunting for other players, but in the meanwhile, we have two and a DM. We're having fun, but having two PCs isn't so hot.
We thought of playing with more than one character per player, but... we feel the game loses too much intimacy.
So, another option is adding some DM controlled characters to the players' party to add some depth. Its really fun, because the players don't know if the NPCs in the party are really teamplayers or not.
I've tweaked that around a bit, and decided that the PCs need to remain the heroes, and the ones who stand out. I focus the story on the PCs, and make them do the talking and leading and so on. The NPCs I've added are always lower level, and have weaker stats in general. I kill one once in a while for affect, and they kick one out of the group on occasion too. They even decided that they needed a rogue in the group, and put up an add in the local taverns.
In combat, unless the PCs are hitting the same opponents as the NPCs I don't even roll for their hits or not- I simply give indications of how they are faring. This saves quite a bit of time, and allows me to even balance the overall outcome. For example, if the PCs are getting wrecked, I will have the NPCs do a little better and maybe come to the PC's rescue. If its too easy, it may go the other way.
The players seem to really like how things have been going, but I've only just begun to experiment with it.
I was wondering if any of you also play this way, and if you have any suggestions or guidelines I should try.
Or... if you have an alternate solution for my "lack of players" situation- I'd love to hear it!
We thought of playing with more than one character per player, but... we feel the game loses too much intimacy.
So, another option is adding some DM controlled characters to the players' party to add some depth. Its really fun, because the players don't know if the NPCs in the party are really teamplayers or not.
I've tweaked that around a bit, and decided that the PCs need to remain the heroes, and the ones who stand out. I focus the story on the PCs, and make them do the talking and leading and so on. The NPCs I've added are always lower level, and have weaker stats in general. I kill one once in a while for affect, and they kick one out of the group on occasion too. They even decided that they needed a rogue in the group, and put up an add in the local taverns.
In combat, unless the PCs are hitting the same opponents as the NPCs I don't even roll for their hits or not- I simply give indications of how they are faring. This saves quite a bit of time, and allows me to even balance the overall outcome. For example, if the PCs are getting wrecked, I will have the NPCs do a little better and maybe come to the PC's rescue. If its too easy, it may go the other way.
The players seem to really like how things have been going, but I've only just begun to experiment with it.
I was wondering if any of you also play this way, and if you have any suggestions or guidelines I should try.
Or... if you have an alternate solution for my "lack of players" situation- I'd love to hear it!