So I'm a new tabletop gamer - played many PC Dnd RPGs (there's some acronyms for ya) from the Gold Box games up to Icewind Dale 2. Good times.
Anyway, from what I can tell my DM allows the PCs (us) to purchase pretty much anything in the DMG - though I should mention we are currently and often visiting a great capitol city and we don't have access to hardly any magic items in very small towns on the occasion we happen to be in one. I personally have a problem with EVERYTHING being at the disposal of the PCs in capitol cities. I know it would probably be a pain for the DM to make a list of various magic items available in the stores, and ultimately she has to 'approve' any magic items we purchase, but I think it would be nice if she made up a list of cool items in town. This is how it is done currently in most PC games - there are several merchants who have a good variety of items, but they don't have EVERYTHING.
Case in point: our current wizard (level 8 or something) is walking around with a baby pegasus that he purchased that has a collar of mind-control. He also has a myriad of wands (he took a level of cleric for the cure wands...LAME!) and other magic items. We've also had a habit of returning to town after every adventure to 're-stock'.
Additionally, I think the 'craft' feats undermine the DM's role as the person that regulates what kind of loot that party walks around with. Our wizard is clearly becoming obsessed with crafting various items and I get the feeling we adventure to fund his crafting. This really kills the atmosphere for me.
Getting to the point: I think all DMs should create lists of magic items that are available in a town. I know this creates extra work for the DM but in the long run it helps limit power-gaming and creates a real world that is kept OUTSIDE of the DMG. I also hate the craft feats and think they should either be eliminated or require even more XP than they already do.
Am I ca-razy?
Anyway, from what I can tell my DM allows the PCs (us) to purchase pretty much anything in the DMG - though I should mention we are currently and often visiting a great capitol city and we don't have access to hardly any magic items in very small towns on the occasion we happen to be in one. I personally have a problem with EVERYTHING being at the disposal of the PCs in capitol cities. I know it would probably be a pain for the DM to make a list of various magic items available in the stores, and ultimately she has to 'approve' any magic items we purchase, but I think it would be nice if she made up a list of cool items in town. This is how it is done currently in most PC games - there are several merchants who have a good variety of items, but they don't have EVERYTHING.
Case in point: our current wizard (level 8 or something) is walking around with a baby pegasus that he purchased that has a collar of mind-control. He also has a myriad of wands (he took a level of cleric for the cure wands...LAME!) and other magic items. We've also had a habit of returning to town after every adventure to 're-stock'.
Additionally, I think the 'craft' feats undermine the DM's role as the person that regulates what kind of loot that party walks around with. Our wizard is clearly becoming obsessed with crafting various items and I get the feeling we adventure to fund his crafting. This really kills the atmosphere for me.
Getting to the point: I think all DMs should create lists of magic items that are available in a town. I know this creates extra work for the DM but in the long run it helps limit power-gaming and creates a real world that is kept OUTSIDE of the DMG. I also hate the craft feats and think they should either be eliminated or require even more XP than they already do.
Am I ca-razy?