RJSmalls said:There's some solid replies in this thread, and suggestions I intend to use. Thanks for your help guys & gals. Even you, Hong.
Fenes 2 said:Yeah! "Teleport does not work in this campaign." is much better
Latency said:The group I DM I used the rules for air that the portable hole uses. No where in the spell description does it say that it will support life for the duration of the spell.
jasper said:
Oh I did not know the spell casters in your DM's campaign were so STUPID to create a creative way to commit sucide.
The duration is 1 hr per level. So by your Dumb Master rules. The first time it casted the caster dies and hour or so later, the dead body falls to the ground.
I would allow detect magic and dispel magic to affect it. Why nerf a spell when works the way it suppose to.
jasper said:Why nerf a spell when works the way it suppose to.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.