I have three very self-centered PCs in my campaign at the moment. When the chance to talk comes up, or the chance to make a "funny" comment... a random two or alll of them will try to blurt something out at once. They haven't decided on a leader for the group, in fact, the characters actually argue about this on occassion- which has been kind of realistic, and amusing.
But talking is a free action, but how do YOU decide which character gets to do the talking in those important situations.
Is there some kind of "Vocal Initiative"?
And if so- surely Dexterity should have nothing to do with it.
It isn't really a big deal, but coming up with a system for this would certainly make for smoother gameplay.
I could always roll a dice, or tell the person who has done the least talking that its turn if he wants. Determining by int or char doesn't seem so hot.
Anyone have some ideas?
But talking is a free action, but how do YOU decide which character gets to do the talking in those important situations.
Is there some kind of "Vocal Initiative"?
And if so- surely Dexterity should have nothing to do with it.
It isn't really a big deal, but coming up with a system for this would certainly make for smoother gameplay.
I could always roll a dice, or tell the person who has done the least talking that its turn if he wants. Determining by int or char doesn't seem so hot.
Anyone have some ideas?