Plane Sailing
Astral Admin - Mwahahaha!
Amongst my players there are currently two PCs with familiars.
OK, how do the rest of you DM's handle familiars? How do you make them seem like distinct personalities rather than just a little bundle of bonuses that are there when you want them?
I suppose some people just let the players run them as extensions of the PC, which is fine, but I prefer the kind of thing where the familiar has some personality.
The question is, how do I give it "air time"?
I'm toying with the idea of writing something into my dungeon notes, so that when the characters reach location 13, Familiar x makes some kind of comment (as appropriate), and when they reach location 15 Familiar y does or says something.
So what do you do?
OK, how do the rest of you DM's handle familiars? How do you make them seem like distinct personalities rather than just a little bundle of bonuses that are there when you want them?
I suppose some people just let the players run them as extensions of the PC, which is fine, but I prefer the kind of thing where the familiar has some personality.
The question is, how do I give it "air time"?
I'm toying with the idea of writing something into my dungeon notes, so that when the characters reach location 13, Familiar x makes some kind of comment (as appropriate), and when they reach location 15 Familiar y does or says something.
So what do you do?