When toads' go bad....
Toad familiars are popping up a lot aye? A +2 to Con is a horrible thing to waste
Well I voted for "player plays familiar like a bundles of bonuses."
I've ranted at the sorcerer in our group quite a bit about this. He never really roleplayed the toad, in part because he always kept it hidden on his person. The sorc's lawful evil, and he thinks that even his friends in the party could use the toad against him.
He's parinoid and evil, but along the lines of Ender's brother in Ender's Game. Meaning he wants to gain power and influence with persuasion and subtley rather than fear. The sorc wants to be respected and basically use the adventuring group as a means to gain influence with the rulers of the campaign region.
The character roleplays fairly well, but he never roleplayed his toad. Just used the toad, the sorc's own high con., and a toughness feat to make the sorcerer nearly equal to our party's fighter in hit points.
Anyway, the problem finally alleviated itself when the sorc realized that he had reached level where the toad finally could speak to him telepathically. Well, I ended playing the toad for whatever reason, and now the toad is actually an annoyance to the usually restraiend player. Whereas the sorc is a subtle and patient Lawful Evil, the toad (who's voice in the sorc's head sounds like a demonic version of Mr. Burn's from the Simpsons) is much more of the domineering and overtly ambitious type of LE. The toad in effect has become the "little devil" on the sorcerer's shoulder; advising the sorcerer to do all sorts of blatant acts of domination and evil. Add the fact that the toad's intelligence isn't that high yet, and the player of the sorcerer is already regretting letting me flesh out the "talking toad's" personality).
C.I.D.