Micah Sweet
Level Up & OSR Enthusiast
My players balk at things that directly make their lives worse past a certain point.You're the DM - fix it.![]()
My players balk at things that directly make their lives worse past a certain point.You're the DM - fix it.![]()
Truth be told, I've never really believed in Grod.Obligatory Grod's Law reminder: You cannot and should not balance mechanics by making them annoying to use.
That’s ok. Grod believes in you.Truth be told, I've never really believed in Grod.
Annoying at the table is one thing. Annoying or risky to the characters in the fiction is another; and character-side risk can be and often is an excellent balancing factor.Obligatory Grod's Law reminder: You cannot and should not balance mechanics by making them annoying to use.
But, that's always a really tough thing to balance. IME, what typically happens is if you exceed a certain point, any character side risk is just considered unacceptable, and that option is just never used. Which, by that point, means you might as well not have the option at all.Annoying at the table is one thing. Annoying or risky to the characters in the fiction is another; and character-side risk can be and often is an excellent balancing factor.
Pretty much, yes. Either it becomes soft banned because nobody uses it due to the annoyance factor, or they find ways to circumvent the annoyance.But, that's always a really tough thing to balance. IME, what typically happens is if you exceed a certain point, any character side risk is just considered unacceptable, and that option is just never used. Which, by that point, means you might as well not have the option at all.
There are often pretty straightforward means of balancing this stuff. Math usually. Occasionally with some "by feel" or "by testing" thrown in. The world is filled with risky and dangerous things.But, that's always a really tough thing to balance. IME, what typically happens is if you exceed a certain point, any character side risk is just considered unacceptable, and that option is just never used. Which, by that point, means you might as well not have the option at all.
If the potential reward is great enough, sooner or later someone will use it. Guaran-damn-teed.But, that's always a really tough thing to balance. IME, what typically happens is if you exceed a certain point, any character side risk is just considered unacceptable, and that option is just never used. Which, by that point, means you might as well not have the option at all.
The equation does tend to shift when you take something that already exists in the game and specifically make it harder to use. A big problem with house rules in general is that most of them make things harder for the PCs.If the potential reward is great enough, sooner or later someone will use it. Guaran-damn-teed.
Then again, if character-side risk is unacceptable then how and why are they adventuring in the first place?
If the potential reward is great enough, sooner or later someone will use it.