Micah Sweet
Level Up & OSR Enthusiast
To each their own, but that's not good enough for me.the dungeon master
To each their own, but that's not good enough for me.the dungeon master
Again, not good enough. You want an explanation that functionally puts it out of reach of the PCs? That's fine. But there needs to be an in-universe explanation to work for me.The Monster Manual
Do you need that information up front? Not all tables will need it and those that do it is also quite easy for the DM to make something up.Again, not good enough. You want an explanation that functionally puts it out of reach of the PCs? That's fine. But there needs to be an in-universe explanation to work for me.
So the abilities/spells of NPC/monster humanoids should be duplicatable by the right PCs?They don't have to be created using the same rules as PCs (I like the pre-MMotM statblocks just fine), but I do believe an NPC designed to emulate a person should have abilities that are potentially duplicatable and can be learned by the right PC. To do otherwise puts gamism first to a degree I don't care for, and ruins immersion for me.
I don't need it up front. I can come up when it needs to, I just need an explanation to be available.Do you need that information up front? Not all tables will need it and those that do it is also quite easy for the DM to make something up.
There are a number of good suggestions in thread as to how to make it not available to the PCs.
Has there ever been a version of D&D where 100% of magical powers were acquirable by players?Again, not good enough. You want an explanation that functionally puts it out of reach of the PCs? That's fine. But there needs to be an in-universe explanation to work for me.
It doesn't require metagame justification any more than using a monster that's not in the MM needs justification. In the fiction, as has been mentioned in several responses, there are many ways for creatures to have magical powers - spells learned by research, spells granted by pacts, by gods, magical innate abilitites. Pick one that makes sense for the character.Looking for some input on how you DM's justify in-game mechanics or magical effects that some npc's may have, but aren't listed in the PHB? For ex., you want your BBEG to appear in hologram/projected form before the pc's and kill one of his own minions with Power Word: Kill. His projected image then sits and has a conversation with the PC's, inviting them to join his forces.
Fun idea but there's nothing in the PHB to allow this specifically. How does one justify the fact that this individual has access to magic that isn't available to the PC's
I say, "Cool. Tell me how you go about learning that."and what might you say to the party wizard who says they want to learn to do that?
Not explicitly as far as I recall. But I don't believe that the opposite was ever explicitly true either (maybe 4e, but I really don't know). The point is, the game doesn't contradict that idea, and that's a good thing for me.Has there ever been a version of D&D where 100% of magical powers were acquirable by players?