I have observed much discussion about the supposedly overpowered nature of Healing Word, because of its range and bonus action deployment. What I don't understand: in a melee fight with multiple foes, it's super likely that, in the order of play, a foe comes between the healer and the healed, who has very few HP, and is still slumped on the ground, so easy to hit, with advantage even.
Do people play it is such a way that monsters don't notice that the target has been healed and only realise that when he/she stands up, or do they give him another whack, which would instantly put the target back to zero, defeating the purpose of HW (although I acknowledge that it would at the very least delay the onset of death saves by a round).
But in any case, because of this, I don't quite see the danger of the game descending into whackamole mode... Or am I missing something?
PS: I understand that positioning play a role, etc, but usually, players fight against a larger number of foes, so someone is always bound to stand near the dropped player, esp if HW is cast right after the drop. And monsters often have multiattack, so they could easily knock back out the target, and continue fighting the other players...?
Do people play it is such a way that monsters don't notice that the target has been healed and only realise that when he/she stands up, or do they give him another whack, which would instantly put the target back to zero, defeating the purpose of HW (although I acknowledge that it would at the very least delay the onset of death saves by a round).
But in any case, because of this, I don't quite see the danger of the game descending into whackamole mode... Or am I missing something?
PS: I understand that positioning play a role, etc, but usually, players fight against a larger number of foes, so someone is always bound to stand near the dropped player, esp if HW is cast right after the drop. And monsters often have multiattack, so they could easily knock back out the target, and continue fighting the other players...?