Thomas Shey
Legend
What did you think of the Magic Square dungeon idea?* Doesn't that sound like fun?
* I'm making myself vulnerable here so be gentle.
I'm sorry, I think I either missed or forgot context for what you're talking about here.
What did you think of the Magic Square dungeon idea?* Doesn't that sound like fun?
* I'm making myself vulnerable here so be gentle.
The OD&D variant Seven Voyages of Zylarthen suggests using dominoes to lay out a room ( removing them after the PCs have left), up to the PCs to map if they want. No idea how well it works in practice (current game is remote), but the tactile and aesthetic appeal is enormous. Best of both worlds as far as encouraging mapping while avoiding verbal back and forth about room dimensions. Maybe a really big room would be a pain.
Whenever I've done simple mapping, it has improved the vividness of how I imagine the space (I guess continuing the negative correlation between map art vividness and imagination vividness), though I imagine this relationship breaks down if the verbal back and forth required becomes too much.
I will cop to that. I was assuming context based on the thread premise. I was not trying to say that all exploration focused games are map dependent.
I mean, we are really talking about a narrow gameplay style here. And it is totally okay that folks don't like that or want to do that. But the subject of the thread assumes that (general) you DO want to do that, and the so the question I was interested in is HOW do you do it.