evilgenius8000
First Post
In 3.5, I was never afraid of killing the PCs, since I knew the system so well and had a great grasp of the PC's abilities. In fact, I'd often design encounters that probably would've killed a lesser-optimized group. Instead, usually only one character died, if any. The only time I ever came really close to TPKing a party was in a prewritten adventure: the Whispering Cairn, the first adventure in the Age of Worms. The entire party, save one who managed to activate the elevator and escape, died to swarms of acid beetles and various other insects. We never played that Adventure Path again.
In 4E, I am much less familiar with how the encounter levels play out, so I keep finding myself going back and editing my adventure to shift around the difficulty.
In 4E, I am much less familiar with how the encounter levels play out, so I keep finding myself going back and editing my adventure to shift around the difficulty.