In my experience player input has done more harm than good. It might be fine for a group who has been friends for awhile or if you've got a homebrew world that needs fleshing out. If you are just new to a group or the group only gets together to play, then it tends to be a lot more difficult since incorporating a players ideas requires time and effort OUTSIDE of the game.
If it's something that doesn't impact the mechanics of the game too much or will lead into greater roleplaying, like a player saying, "Hey, I'd like to learn more about the Dreamworld in-character and will be researching stuff about Lucid Dreaming," then that's fine, but if it's a PrC or a feat or a rules change, then for the most part I'm simply not interested and would rather not destabilize the game with new input.
At least, that's my philosophy from now on. Previously my philosophy was, "Great, yeah, bring it on..." which didn't work for me.
If it's something that doesn't impact the mechanics of the game too much or will lead into greater roleplaying, like a player saying, "Hey, I'd like to learn more about the Dreamworld in-character and will be researching stuff about Lucid Dreaming," then that's fine, but if it's a PrC or a feat or a rules change, then for the most part I'm simply not interested and would rather not destabilize the game with new input.
At least, that's my philosophy from now on. Previously my philosophy was, "Great, yeah, bring it on..." which didn't work for me.