DMs, in your campaign: free ability swaps, or pay for it?

BVB

First Post
When it comes to matters of fine-tuning or tweaking character concepts in your campaign -- particularly during character creation when unique "origin stories" are crafted -- to which of the two routes do you adhere?:

1. Allow PCs the option of swapping out core rules abilities for something approximately equivalent without penalty.

2. Requiring PCs to "pay" for any changes beyond what is clearly definined by the PHB (and DMG), at the expense of a feat, for example, or the loss of an additional minor ability.

Examples would include allowing a gnome character to pick any three cantrips instead of the standard 'dancing lights' et al in the PHB, or allowing a paladin to attract some other animal partner at 5th level(?) in his holy quest instead of a mount, or "specializing" a fighter class by redefining his skills set (but not the skill point number). ... In other words, the sort of substitutions that don't necessarily unbalance the game.

I'm curious about this choice because various game supplements and Dragon magazine articles seem to embrace both styles. One month you may see an article that outlines a series of ability-swapping feats (and feats are very much a character-development asset that require a sacrifice of some other choice); the next month it will be suggested that a DM simply allow players to substitute equivalent abilities to help them define a character.

So... Free Substitutions vs. Penalty for Deviating from Standard. Which one?
 

log in or register to remove this ad

Totally depends on my mood, the abilities in question, the character, and the campaign. Basically, I am open to either concept as appropriate.

Cheers.
 
Last edited:

As long as it's balanced, I don't much care. The changes you listed sound balanced.

I also require that the base class still be recognizible for what it is. I might allow a Ranger to exchange his Enemy for Sneak Attack (I'd have to ponder balance), but I wouldn't let him do that, swap his animal companion for a special mount (ala Paladin), drop his fighting style for an expanding Blindsight radius, and drop skill points in exchange for better armor. That just isn't a Ranger anymore.
 

ForceUser said:
Totally depends on my mood, the abilities in question, the character, and the campaign. Basically, I am open to either concept as appropriate.

Cheers.

Ditto. I also reserve the right to further tweak the character if necessary, though I rarely invoke that ability (in fact, never). I'll allow a character to be adjusted when it would make a differnce to the characetr and manage to not wreck the game.
 

I guess I'm a bit of a dullard. With the exception of taking away some multiclass restrictions, I'm usually fairly by the book.
 

I'am a stickler for the books. I only allow skills to changed and then only with my approval. Of course I do allow variant classes from several of the D20 books.
 

I don't make any surcharges, but I have my own attitude on what "equivalent" abilities and spells are. For example, I usually won't let folks trade out combat spells for generally noncombat spells.
 

Depends.

Generally, to allow this sort of thing, I make sure it can't be easily achieved with another class, multiclassing, etc. I don't believe in taking away the hard choices pcs face.
 

I think balance for all is the key, if a player has a good background (for which I give experience points IMC) which means he or she wants to swap an ability for another, provided the swap is about equal, that would still allow all to enjoy the game.

It does though depend on the type of game you are running,
if you make extensive use of modules, the ones that depend on certain core classes participating may cause problems.

I also wouldn't allow extensive swapping, it would be too hard to keep track, especially as I tend to run 6 or 7 players

GamerMan12
 

Depends. If someone wants to swap things for flavor reasons, I'm pretty open. If they want to swap things because in their eyes the core books have silly limitations that don't allow them to do the ultracool (and powerful) actions they want to do, I'm pretty skeptical.

The more that a player approaches me with balanced changes ("Can I take this penalty in order to gain this ability?"), the happier I am. The more the player approaches me with a set of focused changes ("Can I take penalties X, Y, and Z in order to add +16 to all attacks made with my off-hand weapon?") the less happy I am.

If I feel it's being done to help the story, yay! If i feel it's being done to create a more powerful character, nay!

Daniel
 

Remove ads

Top