yangnome
First Post
I've do this as well. I feel that it tends to focus them a bit more on story and roleplaying versus getting the next level. I also like the flexibility it gives me for planning the adventures. Sometimes I can level them a bit quickly and sometimes I can hold back a bit. I can level them when it makes sense.
When it comes to xp laden spells or magic item creation, I really havent had any problems. If the players want somethign, I'll tell them if they can do it or not. Sometimes I might fudge a bit and cut into their balance to let a something slide that they otherwise couldnt have done.
When it comes to xp laden spells or magic item creation, I really havent had any problems. If the players want somethign, I'll tell them if they can do it or not. Sometimes I might fudge a bit and cut into their balance to let a something slide that they otherwise couldnt have done.