DM's Kit?

Mercurius

Legend
The DM's Kit came out this week and I'm surprised to see no discussion (yet), at least on the first page. Does anyone have this? My biggest question, is it worth getting for a moderately experienced 4E DM with lots of other DM books? In other words, does it offer anything that the DMG, DMG2, and non-4E "gamemastery" (ahem) books don't have?
 

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The DM's Kit came out this week and I'm surprised to see no discussion (yet), at least on the first page. Does anyone have this? My biggest question, is it worth getting for a moderately experienced 4E DM with lots of other DM books? In other words, does it offer anything that the DMG, DMG2, and non-4E "gamemastery" (ahem) books don't have?

Here is an unboxing of the kit on youtube:
[ame=http://www.youtube.com/watch?v=KH2aDHUIPxU]YouTube - Quick and dirty D&D Essentials DM's Kit unboxing[/ame]

I'd say unless you were interested in the adventures and/or the tokens, you probably will be alright in skipping the DM book.
 

The DM's Kit came out this week and I'm surprised to see no discussion (yet), at least on the first page. Does anyone have this? My biggest question, is it worth getting for a moderately experienced 4E DM with lots of other DM books? In other words, does it offer anything that the DMG, DMG2, and non-4E "gamemastery" (ahem) books don't have?
You missed the party.

The short answer is no, nothing much new if you have the DMGs and/or the RC.
 

The DM's Kit came out this week and I'm surprised to see no discussion (yet), at least on the first page. Does anyone have this? My biggest question, is it worth getting for a moderately experienced 4E DM with lots of other DM books? In other words, does it offer anything that the DMG, DMG2, and non-4E "gamemastery" (ahem) books don't have?

Not really.


Myself, I just bought it to own it... I really need to stop doing that. The two adventures seem (from a very quick read-through) decent or perhaps better than that. While not literally sandbox-esque, they definitely have less railroading than we have been used to from WotC. Also more focus on characters and plots than stat-blocks.
 

Myself, I just bought it to own it... I really need to stop doing that. The two adventures seem (from a very quick read-through) decent or perhaps better than that. While not literally sandbox-esque, they definitely have less railroading than we have been used to from WotC. Also more focus on characters and plots than stat-blocks.

LOL, yeah, I've been trying to stop doing that as well (buying things to own them), which is why I'm trying to pick and choose Essentials stuff. I'm thinking I'll pass on this one.
 

Yeah, it pretty much seems like if you spent $20 on the RC you don't need to spend $40 on this, since it includes less information for twice the price.
 

Since I started playing D&D 4e in early 2010, I've been one to buy most of the books. I'm skipping the DM Kit. I don't use tiles or tokens (I use a projector and MapTool), and the material in the DM book appears to have already been covered in the DMG1-2 and the Rules Compendium. The adventure might be interesting to have, but I don't really need it (I'm doing more home-brew stuff these days).
 

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