If i am not simply mashing several things for larger custom i use average, max or halfway between depending on scenario needs. Often they are rpunded to a zero.Do you just take the average amount listed in the stat block?
Do you roll for hit points?
Do you just assign an amount within the possible range presented?
Do you wing it and adjust on the fly during combat?
Something else?
I actually used to roll all the time - an old habit from my AD&D days I suppose. But that became too time consuming for my session prep. Now I usually take the average amount unless I have a reason to adjust up or down for story reasons. For a group of enemies, I might make some weaker and some stronger, but otherwise aim for the average overall. And I almost always stick to the numbers I wrote down prior to the session (with the occasional "close enough" if the monster is down to just a few hit points and the combat is getting old or I want to reward a particular character with the "killing" blow).
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