robus
Lowcountry Low Roller
I'm a bit surprised by the responses so far. Awhile back I presented max HP monsters as part of a solution to class balance in a less-than-6-8-encounter adventuring day, and I got the impression many players/DMs felt this would turn combat into a slog. So far it seems a lot of people are doing it. The thread is still young, though.
Not sure if I was part of that thread but I do this too because I determined that while my monsters were quite capable of dishing it out they really couldn't last more than a round (if they ended up, as is usually the case with my rolls, low on the initiative order). It became a bit too routine for the combat to end before it really got started. Not much of a challenge, but now, with max HP, things seem much more meaty (at least at my table, in this campaign).