With the plethora of gaming supplements -- books, pdfs, magazine articles, etc. -- available to add variety and personalize your campaign, it's nearly impossible to justify why an NPC can't do something during a game scene. New spells, feats, prestige class abilities, templates, variant core classes ... the sky's the limit when you need to design an encounter.
Combine that with the DM's legitimate right to roll his dice behind a private curtain, and I have to wonder why anyone would bother keeping track of elaborate NCP character sheets. Just gauge the players' enjoyment levels and decide on the fly, for example, "Ooops, you missed," or, "The monster dies as you take his final hitpoint." Merely maintain the thrill of adventure regardless of how much "fudging" it takes.
After all, as GM, you're Gawd Almighty. As long as you play nicely and grant small rewards every so often, the petty mortals who sit at your gaming table aren't going to care about the number of plus-ones you juggle in your head.
So be honest. Do you actually keep track of all the esoteric digits? Isn't it OK for the ends to justify your means?
Combine that with the DM's legitimate right to roll his dice behind a private curtain, and I have to wonder why anyone would bother keeping track of elaborate NCP character sheets. Just gauge the players' enjoyment levels and decide on the fly, for example, "Ooops, you missed," or, "The monster dies as you take his final hitpoint." Merely maintain the thrill of adventure regardless of how much "fudging" it takes.
After all, as GM, you're Gawd Almighty. As long as you play nicely and grant small rewards every so often, the petty mortals who sit at your gaming table aren't going to care about the number of plus-ones you juggle in your head.
So be honest. Do you actually keep track of all the esoteric digits? Isn't it OK for the ends to justify your means?