Halivar
First Post
I'm turning bad... and one of my campaign's PC's is coming with me. But I need advice on pulling it off.
I'm running a low-level campaign (level 4) with a wizard (NG), a thief (CN) and a cleric of Pelor (CG), a girl played by a girl. No fighter, so I decide to provide one. I give them Delia, a LE princess of an opposing nation that worships Hextor (the land they're in is called Hieronea, you can do the math).
Anyhow, the original intention was that Delia, having lost all of her people to a CE lich-lord, begrudginly joins the PC's as a means of avenging her lost kingdom. So the PC's come across two great armies dead on the ground. One has sigils of Hextor, the other is undead, and Delia is the only one standing, but she drops.
The cleric of PELOR (as in... GOOD), sees a girl in black (and before she notices any Hextor sigils), says, "She's evil! Let's go kill her and take her stuff!" Oh.... yes... I get the idea. I scratch out LE on Delia's sheet and replace it with LN. The thief successfully convinces the cleric that they need a fighter.
Since then, Delia has done nothing to the cleric of Pelor other than look menacing and wear black and be helpful at every opportunity. But the cleric refuses to heal her in battle, and actively plots against her. She also is growing resentful of the shine the rest of the group is taking to Delia.
So now I'm going to turn this cleric of Pelor bad. I have some clerics of "Hieroneous" contact our cleric friend about a secret meeting. Our cleric lies to her group, saying she has to visit a sick friend. At the meeting, she meets the paladin prince of Hieronea (or so she thinks). All I have to do is say, "Picture Collin Farrel. He sort of looks like him, but in shiny, beautiful full plate." Hook, line and sinker. The "paladin" plays on the cleric's hatred of Delia, and eventually asks her to plant a dagger (with one-time true strike and Power Word, Kill) in Delia's back at a future date (when the adventure climaxes) and give him a powerful relic. He also asks her to lie to her group about the knife and the meeting. She eagerly agrees. By this point, I think she's ready to sell her soul to Orcus for St. Farrel (the blackguard, had she bothered to cast detect evil). Even though it was a private meeting, I let the other players sit in and listen. The looks on their faces was priceless; they couldn't say anything but they were absolutely incredulous, while the cleric is beaming with happiness ("Oh yes... now she dies...").
At the climax, if the cleric kills Delia, the paladin will show up in pitch black armor riding a nightmare and thank our cleric friend for defeating the group, since he's been the BBEG they've been questing against all along.
Now, my fiendish plot can be averted in several ways, so none of this is deus ex machina:
1. She can always cast detect evil on Delia. But she won't. The visual stereotype is firmly in place.
2. She can always cast detect evil on the blackguard. But she won't. He looks like Collin Farrel, so he has to be good, right?
3. She can always notice that LG clerics of Hieroneous asked her to lie, and a paladin asked her to lie and stab someone in the back to steal an artifact. Red flags all over the place.
But I need more. How can I more firmly entrench this cleric into a web of evil, deceit, and treachery? I've never run a campaign so focused on character development before. What would you do?
I'm running a low-level campaign (level 4) with a wizard (NG), a thief (CN) and a cleric of Pelor (CG), a girl played by a girl. No fighter, so I decide to provide one. I give them Delia, a LE princess of an opposing nation that worships Hextor (the land they're in is called Hieronea, you can do the math).
Anyhow, the original intention was that Delia, having lost all of her people to a CE lich-lord, begrudginly joins the PC's as a means of avenging her lost kingdom. So the PC's come across two great armies dead on the ground. One has sigils of Hextor, the other is undead, and Delia is the only one standing, but she drops.
The cleric of PELOR (as in... GOOD), sees a girl in black (and before she notices any Hextor sigils), says, "She's evil! Let's go kill her and take her stuff!" Oh.... yes... I get the idea. I scratch out LE on Delia's sheet and replace it with LN. The thief successfully convinces the cleric that they need a fighter.
Since then, Delia has done nothing to the cleric of Pelor other than look menacing and wear black and be helpful at every opportunity. But the cleric refuses to heal her in battle, and actively plots against her. She also is growing resentful of the shine the rest of the group is taking to Delia.
So now I'm going to turn this cleric of Pelor bad. I have some clerics of "Hieroneous" contact our cleric friend about a secret meeting. Our cleric lies to her group, saying she has to visit a sick friend. At the meeting, she meets the paladin prince of Hieronea (or so she thinks). All I have to do is say, "Picture Collin Farrel. He sort of looks like him, but in shiny, beautiful full plate." Hook, line and sinker. The "paladin" plays on the cleric's hatred of Delia, and eventually asks her to plant a dagger (with one-time true strike and Power Word, Kill) in Delia's back at a future date (when the adventure climaxes) and give him a powerful relic. He also asks her to lie to her group about the knife and the meeting. She eagerly agrees. By this point, I think she's ready to sell her soul to Orcus for St. Farrel (the blackguard, had she bothered to cast detect evil). Even though it was a private meeting, I let the other players sit in and listen. The looks on their faces was priceless; they couldn't say anything but they were absolutely incredulous, while the cleric is beaming with happiness ("Oh yes... now she dies...").
At the climax, if the cleric kills Delia, the paladin will show up in pitch black armor riding a nightmare and thank our cleric friend for defeating the group, since he's been the BBEG they've been questing against all along.
Now, my fiendish plot can be averted in several ways, so none of this is deus ex machina:
1. She can always cast detect evil on Delia. But she won't. The visual stereotype is firmly in place.
2. She can always cast detect evil on the blackguard. But she won't. He looks like Collin Farrel, so he has to be good, right?
3. She can always notice that LG clerics of Hieroneous asked her to lie, and a paladin asked her to lie and stab someone in the back to steal an artifact. Red flags all over the place.
But I need more. How can I more firmly entrench this cleric into a web of evil, deceit, and treachery? I've never run a campaign so focused on character development before. What would you do?
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