When I saw this comment, I was inexplicably inspired to double-check the save and load methods. Lo and behold, for some reason it doesn't want to load classes from outside that one folder, and the secondary save dialog to choose the location was not popping up. It appears I didn't compensate for the differences between running a program directly and running one from a .jar. Saving and loading to whatever location you want is now supported for the next version.Idabrius said:I did not imagine these mysterious files would be bulky SIZE wise, but rather unwieldy to locate and track. A single data-export data-load for, say, a setting or rules-group might facilitate in not having to hunt for "Dragonborn_feats_SettingName" or somesuch.
Another programmer! Excellent! You might also find something mysteriously appear in your inbox today, if I were somehow to mysteriously gain access to your email address.Halivar said:Hey! I see you've written it in Java. I'm a C# coder by day, but back in the days of yore I made a living as a Java developer.
I also spent a few years as software QA, and I'm told I'm pretty good at breaking things. I don't know how closed the beta is, but if I can help, I would love to.
How perceptive of you to guess out of thin air that there are only 3 ability spaces! Well, I just got my books today (I've been working off preview material thus far) so I'll take a look at the paladin and see what needs changing.Idabrius said:Another note that I have noticed in my... er... contemplation of the program:
Some Paragon Paths have additional powers/abilities. For an example of this take a look at the Paladin paths. Is there any way to build in a "define extra" feature?
Siberys said:Couple of things I noticed:
The output for races is wonky in that the power comes BEFORE the racial traits.
Abilities and other forms of input are a little restrictive. I was making 1/2-orcs in the program and couldn't get in '+2 to any other ability of your choice'. I suggest having text input available for as much stuff as possible.
There should be a way to format the text, overriding the default set-up. I wanted to italicize a power name when referencing it in a racial ability, for example, and could not.
Being able to save groups of rules, instead of individual rules-bits, would be great.