Okay, the last installments of the Shackled City Adventure Path are coming up over the next couple of months. Has anyone that is running the campaign made plans (solid or otherwise) on what to do after the last adventure is finished?
When I first started running the adventure path, my plan was to finish the campaign and then start a new one with the same core group that I have now. I enjoy new campaigns, and making and meeting new characters. I've been mulling over different ideas ranging from a city campaign using Thieves' Quarter, to Eberron, to Return to the Temple of Elemental Evil.
Each has its advantages for us: the group has enjoyed the Cauldron-based setting, and they are agreeable to a city-based campaign; we've also been discussing the magic-intensive campaign that Eberron provides, plus the end of a war campaign (like From the Ashes); and two of my players are in a second gaming group going through the original Temple of Elemental Evil, so going ahead to the next one would be a treat.
But lately I've been wondering if I should extend our campaign beyond the last adventure path installment, and how far to go with it if I do. As a player in my first 3.0 campaign, we ran our characters up to 24th level before starting fresh (although we did take a break or two before ultimately starting new), and it was rewarding to take a character to epic levels.
I have only just begun to consider epic-level adventuring for these characters, so I don't have anything concrete to add here... my first thought was to have some epic undead threat rise from the Haunted Village, stirred from the high-level magic used by the Cagewrights... or build on one of Alek Tercival's prophecies: "When thrice by thrice the ancient judgement falls, thunder stikes anew from Jarl Khurok's halls." But that's as far as I've got into it.
What plans does anyone else have?
When I first started running the adventure path, my plan was to finish the campaign and then start a new one with the same core group that I have now. I enjoy new campaigns, and making and meeting new characters. I've been mulling over different ideas ranging from a city campaign using Thieves' Quarter, to Eberron, to Return to the Temple of Elemental Evil.
Each has its advantages for us: the group has enjoyed the Cauldron-based setting, and they are agreeable to a city-based campaign; we've also been discussing the magic-intensive campaign that Eberron provides, plus the end of a war campaign (like From the Ashes); and two of my players are in a second gaming group going through the original Temple of Elemental Evil, so going ahead to the next one would be a treat.
But lately I've been wondering if I should extend our campaign beyond the last adventure path installment, and how far to go with it if I do. As a player in my first 3.0 campaign, we ran our characters up to 24th level before starting fresh (although we did take a break or two before ultimately starting new), and it was rewarding to take a character to epic levels.
I have only just begun to consider epic-level adventuring for these characters, so I don't have anything concrete to add here... my first thought was to have some epic undead threat rise from the Haunted Village, stirred from the high-level magic used by the Cagewrights... or build on one of Alek Tercival's prophecies: "When thrice by thrice the ancient judgement falls, thunder stikes anew from Jarl Khurok's halls." But that's as far as I've got into it.
What plans does anyone else have?