DMs: What is the campaign concept or idea you've never had the opportunity to DM?

What I've always wanted to DM but never had the oppertunity to is Planescape. Its mostly because I have other campaign ideas taken predicidance.
 

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Piratecat said:
Wormwood, Allanon, try what we do. I had the problem of owning a bajillion RPGs that I never got to play. So once a year, we invite friends over for the weekend and play all the games we've wanted to try but couldn't. The one rule is no D&D. It's been incredibly successful - and because each is only a four hour game, there's no resistance to giving new games a try.

We play twice a month- the third Sunday each month is for the campaign. The First Sunday of the month is specifically for non-trad games. Sometimes it is Card Games or Networked computer games. Other times we do Mutants & Masterminds, Darksun, Heroclix or just allow a new DM to try a shot at running a short game.

Everyone wins.
 


The only regret I ever had was not running an EPIC story. A connected story line from low levels to the high levels. Something Cosmic.

So now I do it on my Storyhour STRIKEFORCE: MORITURI.

For other worlds not done or stories not done-

I play with two groups. One hates role-playing. They just to beat the crap out of something and take it's magical weapons. The other group wants to roleplay but we don't always mesh well with times to play and personality. It kinda sucks. Not so much this person is right and wrong. We just don't always agree. Hard to keep a campaign going that way.

Something I want to try out is a steampunk. I suspect the closest I will ever come may be Eberron. Of course- that really isn't steam punk however.
 

I've had a lot of campaign notions that fizzled due to lack of interest (anything dealing with Star Trek, for example).

I have also had one campaign die due to internal disorganization and a couple that moved out of town just as the major story was getting going. :(

But in 27+ years of gaming, mainly I've had successes & fun campaigns, so I shouldn't complain too much ;)
 

I've had several. Here's a brief description of each.

1) A desert world filled with illusionary cities and monsters. The campaign was ruined when one of the PCs started randomly killing things and destroyed a special lens of truth.

2) A dark world with no sun or sky, inhabited by creatures of the night destined to destroy the surviving humanoids. Everybody saw it as too depressing.

3) A Mutants & Masterminds game full of subtle humor.

4) A Spycraft campaign with "the Syndicate" instead of "the Agency". Characters rise in the ranks of professional crime in the seedy city of Newport and have to battle against the rival organizations (drug cartels, yakuza, mafia, law enforcement, etc.).

5) A "Star Wars meets Grand Theft Auto" game.

6) A d20 Modern game involving the characters trying to stay survive against a street gang that use voodoo magic and dark forces to keep their clients in line.
 

I've always wanted to run an Iron Kingdoms game, but those duffers at Privateer won't get off their lazy behinds and release the campaign setting. ;)

Seriously, I'm about to run my "perfect" campaign; I'm already to go, I've got a few willing players, now I just have to schedule the first night, figure out exactly which of the gamers I know are in, and we're ready to rock and roll.
 


One idea I always wanted to try was to have all the players make characters that all were born and raised in the same small village and have never left the immediate area. It's a concept I really like, but the two times I suggested it to groups, both immediately said that it was stifling and it wasn't fair that I 'limited' their choices in making characters.

I am hoping that with Eberron coming out in the future, or perhaps using Earthdawn or Hero system, it will work out better.
 

Ive been wanting to run an underwater campaign (sea elves, merfolk, etc) using the Seafarer's Handbook. Unfortunately, noone else seems to like the idea. They think it would make the rules too complicated. And they just dont like the idea.
 

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