2.0 Character Creation
1) For Ability Scores Generation, the campaign uses the 4d6, six times method described in the Player's Handbook, with a slight modifier. You may re-roll any one, once, to obtain a better result per set of four dice. If the re-roll is a one, you may not roll it again.
1) Ability Score Generation. This new alternative will be used in place of the above method for character creation. This is a modified 3x3 grid method. This method allows for player choices to be made during creation, but limits blatant min-maxing of statistics. Follow these steps in order
A) Roll 3d6, rerolling any 1, once. If the re-roll is a one, you may not roll it again. Do this nine times and fill in a 3x3 grid starting in the top-left corner, filling the grid left to right, top to bottom. Across the top of the grid, write in Str, Dex, Con, across the side, Int, Wis, Chr. Ability scores must be rolled in front of the DM. Ability scores rolled outside of the DM’s presence will not be counted. Good luck! The chart should look like this:
...........STR.....DEX.....CON
INT
WIS
CHR
B) You may then pick your 6 stats following these rules. Your STR score, must come from one of the three in the STR column. DEX from the DEX column, INT from the INT row, and so forth. Each number can only be chosen once! The three remaining numbers will be discarded.
C) If you do not care for your first set of 6 scores, you may discard them (permanently) and start over. If you dislike the second set, you may discard these also for another attempt. Your third try is your last try. You MUST take the third set, regardless of the other two. Be very careful when discarding your first and second set of scores. You cannot go back!
D) Pick a Race (from Pathfinder) and apply any Racial Modifiers you have. Following the Pathfinder model, this is usually +2 to a Body score (Str, Dex, Con), +2 to a Mental score, and -2 to a weakness ability for that race. Note that this is the only step where an Ability Score can be raised over 18! See Races below for available Races.
E) Players may now decrease any Body Ability Score by 2, to raise any Body Ability Score by 1, one time. The same can be done for Mental Ability Scores, one time. Note, this step always comes after Racial Adjustment AND cannot raise a score above 18 nor drop a score below 3.
F) Now, using the Standard Point Buy system, add 6 build points to your character anywhere you would like. Again, you cannot raise a score above an 18 in this step. Use the following guidelines for build point costs per increase in Ability Scores. When raising an Ability Score between 3 and 13 by 1, use one build point; raising between 14 and 15 by 1, use two build points; raising between 16 and 17 by 1, use three build points.
2) Choose one Flaw, one Talent, and one Trait. Characters must pick a Flaw, a Talent, and a Trait from the Pathfinder system.
3) Roll for a Random Profession. I will pick a chart and you will roll. This is what your caregiver did, and what you picked up in childhood. You will get one skill rank in this Profession. If, at a later time the class you pick has Profession as a Class skill, you will NOT get the +3 Class bonus! You will need to take another rank in that skill to get the Class Skill bonus.
4) Choose Class and Favored Class. Characters then choose their class at first level from the Pathfinder system. 3.5 classes will be approved on a case by case basis and may need to be adjusted to work in the new system. Then pick your Favored Class which is often your first class, but does not have to be.
5) Choose Feats. Level 1 characters receive one feat. Race (Human) and Class (Fighter) can give bonus feats at 1st level.
6) Favored Class Bonus. If you have taken your 1st level in your Favored Class (and most will), choose if you will receive one extra HP, or one extra Skill point for that level. Make note of this choice on your character sheet.
7) Make Note of Class Skills. Mark your class skills down on your character sheet. Note that when you make take the first rank in a class skill, you will receive a +3 bonus in that skill.
8) Pick Skills. Now pick your skills. Your class will note the number of skill points that you will receive. Humans add 1 skill point. Those who choose a Favored Class bonus for skills also add an additional one skill point. You may add one skill point in any skill that you choose. Make note if this is a class skill (which adds the above mentioned +3 bonus) and then make note of any Racial Modifiers or for any adjustments due to Talents, Flaws, Traits, or Feats. Add your appropriate Ability Modifier. Add up the Total Bonus. Make note of any racial or class specific skill attempts with appropriate bonuses. This is usually done under the Skill section by making note of the special application of the skill.
9) Hit Points at 1st Level. All classes get the maximum number of Hit Points for their Class at 1st level, plus their Constitution Ability Modifier, for the total. Additional Talents, Flaws, Traits, and Feats (like Toughness) can increase this total. Those who choose a Favored Class bonus for HP also add an additional one HP.
10) Make note of any Race or Class Features. Record all of your Race and Class Features in an appropriate spot on your character sheet. Combat abilities should highlighted on the front of the sheet to speed up game play.
11) Determine Starting Money and Pick Equipment. Starting Wealth is based on your class. You may roll or take the average. Equipment must come from the PHB to start.
12) Calculate your AC, CMB, and CMD. See the appropriate sections in the rules to calculate these.
13) Determine Starting Height, Weight, Age, Birthday, Weight Capacity, and God. Characters can choose or roll their Height and Weight, must roll for Age, and choose their Birthdays. Characters should also choose a main Deity of worship, or pick none. The world is VERY cognizant of the divine realm and only the crazy are atheists. Atheists may find issues with Divine Magic if they insult the Gods, especially when being brought back from Death!
14) Determine Personality, Appearance, and Choose a Miniature. Players can fill out a character description form for bonus XP, and bring a painted mini for bonus XP. Otherwise, fill out what your character looks like, and make note of any personality traits.
15) Do anything else I forgot to mention here…