Sam said:When I DM (either for my campaign or in RPGA events), I let the players make all of their own rolls. I've been toying with the idea of starting to make some of the rolls for the players. For things like certain spot, search, hide, listen, sense motive, etc checks.
What rolls do you make for your players? Why?
Seonaid said:Speaking of which . . . do any of you (DM's) allow pre-rolled numbers? It would speed things up so much. Have a sheet of 20's, and then various amounts of the other dice based on how often they're used. Especially during combat, when a lot of time is spent figuring out what the action is, not to mention rolling several attacks, or whatnot. It bogs.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.