Hey Li

,
Li Shenron said:
Why? What's the difference between a +4 and a +5 item?
I should have stated it more clearly

. There won't be +4 items either.
To elaborate: I'm currently DM'ing a planescape campaign. PC stats were rolled, and rolled quite high - the characters are definitely stronger than they should be on average for their level. Adding in the fact that I will never ever continue a campaign up to epic level (it's just a mindset thingy, really

), I've ruled that the highest "+ rating" an item will be able to achieve will be +3. Now, there
may be such items, or even items that are equivalent to +3 and higher - but all those are ranked at (minor) artefact level and therefore will be hard to find. I realize this is putting the party at a disadvantage against certain opponents, but exactly that is the effect I am trying to achieve - "challenging", tough encounters, not your run-of-the-mill-13-encounters-per-level thingy.
- at character creation I allow the players to buy anything they can afford; the general idea is that PCs are always at least 20yrs old, so they already had plenty of occasions to find those items (which may also be heirloom)
No difference here, but then again, I never start campaigns at higher levels than 5th.
after that, I usually write up shops quite randomly, without using the DMG suggestion that everything under a price limit (depending on town size) should be available
I'm handling this a little differently. Players tell me beforehand what equipment they'd like to get for their characters - and I take a look at it and then decide what will be available and what won't. I'm not much for actual RP item shopping - it's just a waste of time, and is thus handled OOC (save for a few select opportunities, like when they get to know a certain NPC who's also a merchant).