Arnwyn
First Post
For my particular campaign:
In theory, one could buy anything. However, it never works that way, as availability and willingness play massive factors (due to my campaign's demographics, economics, and culture), thus some items will be so difficult to find that my (lazy) players would never ever go through the effort to find where to buy/commission certain items.
So, I voted for all the non-magical items. However, for everything beyond regular full plate, finding a seller along with massive delays and other annoyances will all come into play.
And anything that involves the loss of XPs is in another league entirely.
(Again a reminder: this is for my particular campaign that has a specific set of demographics, enconomics, and cultures).
In theory, one could buy anything. However, it never works that way, as availability and willingness play massive factors (due to my campaign's demographics, economics, and culture), thus some items will be so difficult to find that my (lazy) players would never ever go through the effort to find where to buy/commission certain items.
So, I voted for all the non-magical items. However, for everything beyond regular full plate, finding a seller along with massive delays and other annoyances will all come into play.
And anything that involves the loss of XPs is in another league entirely.
(Again a reminder: this is for my particular campaign that has a specific set of demographics, enconomics, and cultures).