pukunui
Legend
Good point!Could be these are new internal guidelines made for just that reason, that they decided to share.
Good point!Could be these are new internal guidelines made for just that reason, that they decided to share.
FR Style Guide said:Clerics. Clerics are special individuals gifted with divine power by a deity, but they don’t have the
gods on speed dial nor are the gods constantly watching their every move. Clerics of a deity can go
astray of a deity’s ethos or even betray their deity. Judgment of such infractions might be immediate
or saved until the afterlife, based upon the whim of the deity.
Well, Sigil the City of Doors & the Lady of Pain are both mentioned in the DMG; they're definitely no longer just "Planescape IP."
There's further insight into their thinking on page 4 of the D&D IP Guide:
[SECTION]Multiple Planes of Existence
While Faerûn is where most of the action should take place in a D&D RPG, the world exists as one within multiple planes. These planes classically form a cosmology known as The Great Wheel. See the Dungeon Master’s Guide for more information on the Great Wheel. The most important concept to remember is that even if the players never visit another plane, the fact that multiple planes exist is knowledge that many adventurers and sages share. Common folk might not commonly know or think about the planes but their influence may be felt over the course of a D&D adventure. Elementals from the elemental planes, for example, demons originate from the Abyss, and devils from the Nine Hells.[/SECTION]
This says that, for the time being, they want to keep the focus on Faerûn. Which makes that sentence about Sigil ("characters should not be traveling there") redundant.
The only reason I can think for them calling out Sigil specifically as a place to avoid is that they have plans to release a product dealing with Sigil.
Well, Sigil the City of Doors & the Lady of Pain are both mentioned in the DMG; they're definitely no longer just "Planescape IP."
There's further insight into their thinking on page 4 of the D&D IP Guide:
[SECTION]Multiple Planes of Existence
While Faerûn is where most of the action should take place in a D&D RPG, the world exists as one within multiple planes. These planes classically form a cosmology known as The Great Wheel. See the Dungeon Master’s Guide for more information on the Great Wheel. The most important concept to remember is that even if the players never visit another plane, the fact that multiple planes exist is knowledge that many adventurers and sages share. Common folk might not commonly know or think about the planes but their influence may be felt over the course of a D&D adventure. Elementals from the elemental planes, for example, demons originate from the Abyss, and devils from the Nine Hells.[/SECTION]
This says that, for the time being, they want to keep the focus on Faerûn. Which makes that sentence about Sigil ("characters should not be traveling there") redundant.
The only reason I can think for them calling out Sigil specifically as a place to avoid is that they have plans to release a product dealing with Sigil.
Note that people don’t use the word “money” in the Frogotten Realms. They saiy “coin” instead. Coinage throughout the realms is customarily valued as follows:
"We avoid page references as much as possible."
- D&D Style Guide, pg 4
Yeah. We noticed.
* * * Angry Grumbling * * *