Dude, my ideas just don't seem to be meshing right now. I have two different fighter ideas. Here's an idea I had using the Complete Adventurer, from another game that I'd transport over(I never got to play him).[sblock]
Enalet "Spinning Blades" Mirthaliel
Male Elf Rogue 2 / Fighter 2
Neutral Good
Str 13 +1
(5 pts)
Dex 17 +3
(8 pts)
Con 12 +1
(6 pts)
Int 14 +2
(6 pts)
Wis 10 +0
(1 pts)
Cha 10 +0
(2 pts)
Hit Points 31
Action Points 5
AC ??, Touch ??, Flat ??
Init +7
BAB +3, Grap +4
Speed 30' (base 30', load 0/50, light)
Fort +4, Ref +6, Will +0
+6 Melee, shortsword, 1d6+1, 19-20/x2
+4/+4 Melee, shortsword/shortsword, 1d6+1/1d6+1, 19-20/x2
+6 Ranged, M.C. longbow +1 Str, 1d6+1, 20/x3, 110'r
Medium, 4'11" tall, 121 wt, 112 yrs old
gray hair, gray eyes, light skin
Speaks Common, Elven, Draconic, and Sylvan
+2 Bluff (2.5)
+2 Diplomacy (2.5)
+7 Disable Device (5)
+8 Escape Artist (5acp)
+10 Hide (5 + 2cc)
+4 Listen (2.5)
+10 Move Silently (5 + 2cc)
+5 Open Lock (2.5)
+9 Search (5)
+5 Sleight of Hand (2.5acp)
+7 Spot (5)
+8 Tumble (5acp)
+5 Use Rope (2.5)
Feats
-Two-Weapon Fighting
-Weapon Finesse
-Improve Initiative (+4 Init)
-Quick Draw
Elf Traits
-immunity to magic sleep effects & +2 racial saving throw bonus vs enchantment spells and effects
-low-light vision
-+2 listen, search, spot, find secret doors
Rogue Abilities
-Sneak Attack +1d6
-Trap Finding
-Evasion
[sblock]
Classname Abilities
-brief summary of second class' abilities
--delete this section unless special things are listed--
Special
List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc.
[/sblock]
Background
Enalet started his life in an elven family of moderate nobility. When he was a child, his parents worked hard to run a number of antique businesses that he did not know much about. Enalet was too young to understand much of his life except at he was mostly happy. After some time, war struck and that transformed his life. Due to his family's wealth, they were primary targets of vandals and looting, so his family lived in some fear. Rather than worry for their lives, Enalet's parents opted to start a new life. So, they were forced to leave much of the wealth behind and move to Q'Barra. His family did not like it there, but at least they were farther away from the fighting and felt safter. Over time, more shady people baegan to go to Q'Barra and the little wealth Enalet's family did have was stolen. Enalet was helpless as his family and his life was being transformed. Now his parents run only one small shop that sells mostly mundane goods, although there are some interesting colorful trinkets sprinkled here and there. The antiques of the past were long gone. They get by and Elanet only has rough memories of his past life, but they yearn for more. Instead of the lush life he was supposed to grow up in, Elanet grew up having to fend for himself and staying out of sight so as not to get into trouble. He left his family, taking what items his family could spare, determined to find a better life for them. He now works "odd" jobs for people for money and is more than accustomed to his less than ideal life.
Personality
Elanet is generally very untrusting of people -- his time in Q'Barra has taught him to err on the side of caution -- but he is highly respectful of those he does deem trustworthy. He trusts his family, proven friends, famously honorable and good peope -- those people that show good traits. He does not talk to strangers unless he has to or is otherwise oddly compelled to. He reminds himself of where he comes from with a signet ring that bears his family's crest. He is determined to return to his family with resources sufficient to improve their lives, although he worries that will change too much in the process. Even if he is able to rebuy nobility for his familiy, he will never be able to live such a comfortable life.
Appearance
Elanet only reached adulthood about 10 years ago, so his body might still be maturing. At least one hopes so. He looks to be a lanky person, which gives him a clumsy sort of look; he tries to cover this up with not much success. Those with a keen eye, however, can tell that Enalet's muscles are actually very toned and he is moderately strong. He likes to wear dark browns and greens and wears a long cloak to conceal his possessions. He keeps a sword at each hip and two daggers at each thigh. His quiver is slung below his right shoulder, under his cloak, and his bow is obvious, being on his left shoulder over the cloak. His hair comes down above his shoulders and is brushed somewhat regularly only to be kept from being unruly. He tries to keep clean -- as is appropriate to his former status, is what his parents tell him -- but this is obviously not easy in his line of work.
Notes
[smallcaps]Enalet's Interest In the Nightsong Guild[/smallcaps]
Although covert, the name of the Nightsong Guild has at least modest notoriety. The group is known to excel at staying hidden, striking without being seen, and having excellent tactical and teamwork skills, while staying aloof. Since these are Enalet's strong points, he is naturally intrigued by them. Even though he does not speak much, he does speak his mind and is loyal to his companions. In any given mission, success is dependent on a groups competence, not an individual's, and the Nightsong Guild has much to offer in this regard. While they try to avoid violence, they can hold their own if a fight should ensue. Enalet sees the Nightsong Guild as a balance between competence, covertness, and strength. While being a Nightsong Enforcer would not be necessary for Enalet, he does believe that such a calling would help him learn to better serve his companions and hone is growing skill.
[sblock]
Armor (worn, ??wt) ??gp optional
Robe (worn, ??wt) ??gp optionally continue for each item below
Outfitname (worn, ??wt)
Medium Weapon or item (belt left, ??wt)
Medium Weapon or item (belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)
Bow or Crossbow (left shoulder, ??wt)
Quiver or Javelin Tube (right shoulder, ??wt)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)
Other items worn on back or shoulders (location, ??wt)
Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)
Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)
Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)
[/sblock]
Everything in sblocks is still being worked on.
Also, I'm thinking of going Nightsong Enforcer, from the Complete Adventurer if I can submit that to GM approval already, with this dude. It'd be cool if someone also wanted to go Nightsong Infiltrator, but.

If not, I have other ideas for him too.[/sblock]
Here's the stuff on the Battlesmith that I was to use, though.
prereq: Dwarf, BAB +5, craft (armorsmith) or (weaponsmith), heavy armor prof, endurance, weapon focus (warhammer), must have created a dwarvencraft weapon and used it.
Five level PrC, 1-for-1 BAB, good Fort.
1st level: Add Wis to self-made warhammer damage, craft magic arms and armor, can make magic items*
2nd level: +1 sacred bonus to AC with self-made heavy armor
3rd: ignore fatigue and exhaustion for number of hours equal to class level
4th: +2 sacred bonus to AC with self-made heavy armor
5th: 1/day, attempt Fort save (10+damage of weapon or natural attack) to take half damage from a blow
*effective caster level for creating magic arms and armor is class level*3, and this stacks with other caster levels. Must still meet prereqs for creating a magic item (if I need a spell cast, I have to get someone else to cast the spell as I make the thing)