mOoEyThEcOw
First Post
Ok i have a few Questions what are reserve points, and if im a cleric do i have to pick a diety or can i just pick 2 of the domains because i want healing, and trickery
Oh, nonono. Two different character concepts. One is an Elf Rogue/Fighter that'd go into Nightsong Enforcer PrC from Complete Adventurer. The other is a Dwarf Fighter that'd go into the Battlesmith PrC.Lobo Lurker said:Jdvn1: The PrC looks fine to me. But your character is an elf right? Which means that he cannot take levels in that PrC. <confused>
Lobo Lurker said:Scav seems to be missing some feats (1/level in this game). Also, don't forget about the Reserve Points and the extra skill points at 1st level (I didn't count up your skill points to see if you'd done this yet).
Lobo Lurker said:Oh, Tinner, as a flavor issue, all the residents of the Red Wood use obsidian weapons. You don't *have* to, but you can use them if you like (metal IS more resistant to sundering). They have breakage issues when they're non-magical but Slashing & Piercing weapons do an extra point of damage.
Alignment: Chaotic Good
Deity: Nekron*
Domains: Good, Magic, Plants, War
Size: Medium
Type: Humanoid
Base Speed: 50'
[url=http://invisiblecastle.com/find.py?a=show&id=162259]STATS[/url]
Str: 18 (+4)
Dex: 16 (+3)
Con: 16 (+3) +1 level adjustment
Int: 12 (+1)
Wis: 15 (+2)
Cha: 11 (+0)
HP: 43 (5d8 + 15Con)
AC: 22 (10Base + 3Dex + 7Arm +2NA)
Saves:
Fortitude: +7 (+4 base +3 Con)
Reflex: +7 (+4 base +3 Dex)
Will: +6 (+4 base +2Wis)
Init: +7
Base attack bonus: +5
Attacks:
Greatsword +9 2d6+4
Skills (8/4)
Bluff 3 (3 ranks) -cross class
Concentration 11 (8 ranks +3 Con)
Hide 11 (8 ranks +3 Dex)
Knowledge(Arcana) 9 (8 ranks + 1 Int)
Knowledge(Religion) 9 (8 ranks +1 Int)
Listen 10 (8 ranks +2Wis)
Move Silently 11 (8 ranks +3 Dex)
Sense Motive 10 (8 ranks +2 Wis)
Spot 10 (8 ranks + 2 Wis)
SWim 5 (1 rank +4 Str) -cross class
Feats
Armour Prof. (Light, & Medium), Improved Initiative, Power Attack, Improved
Sunder.
Languages: Common, Celestial, Infernal & Draconic.
Equipment
Explorers Outfit
Holy Symbol 50gp
+2 Mithral Breastplate (+7arm, +5MDB, -1 ACP, 15% ASF, 15 lbs) 8350gp
Fiendslayer: (MW) Adamantine Greatsword 3350 gp
Broach of Shielding 1500
Handy Haversack 2000gp 5lb
~Leather Helm (covers eyes)with Gag, Amazing Lock(DC40), 200gp 2lb
~Masterwork Manacles with Amazing Lock (DC40) 200gp 3lb
~Chain (10') 30gp 2lb
~Amazing Lock 150gp 1lb
~Explorers Outfit 10gp 8lb
~Trail Rations (3 days) 15sp 3lb
~Waterskin 1gp 4lb
~Winter Blanket 5sp 3lb
~Sack 1sp 1/2lb
~Ring of Clumisness 500gp
~Medallion of Thought Projection 1800gp
~Potion of Invisibilityx2 600gp
Treasure: 256gp 9sp
Weight Carried: 30 lbs
Special Abilities.
Outsider: Outsiders breathe, but do not need to eat or sleep.
Land Speed 50', Darkvision, Low Light Vision, +4 Save vs poison, +2 nat armour.
Automatic Languages: Celestial, Infernal & Draconic.
Cast Spells as a Cleric of his Character Level (access to spells from the
Air, Animal, Chaos, Good and Plant domains)
Resistance:( acid 5, cold 5, electricity 5)
Spell-like abilities(3/day): aid, alter self, color spray, comp lang, continual
flame, cure light wounds, dancing lights, detect evil, detect thoughts,
see invisiblity.
Spell-like abilities(1/day):chain lightning, charm monster, dispel magic, hold
monster, imroved invisibility(self only), major image, wall of force.
Spell Resistance: 14 (Class level +8)
Protective Aura (magic circle aginst evil +4 bonuses)
Tongues.
Height: 6'
Weight: 180 lbs
Eyes: Colbolt
Hair: Platnium Blond
Skin: Tanned
*Nekron: Lord of Spells and Magic, Nekron is commonly worshiped throughout the lands by spellcasters of all sorts, and his follower actively seek to preserve and promote magic as a whole.
One part of his church (the Inquisitors) is tasked with hunting down rogue spellcasters who's actions would adversly affect the promotion of magic.
Domains: Knowledge, Magic, Protection & War.
Holy Symbol: A Circle with a 5 pointed star inside of it
Favoured Weapon: Quarterstaff
Caster Level: 6th
Spells (5/4+1/4+1/2+1) DC 12 + spell level
0th: Detect Magic x2, Detect Poison, Mending Read Magic
1st: Bless, Divine Favour, Hide from Undeadx2, Santuary, Magic Weapon(D)
2nd: Barkskin, Bulls Strength, Silence x2, Spiritual Weapon(D)
3rd: Blindness/Deafness, Cure Serious Wounds, Dispel Magic(D)