DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)


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garlicnation said:
Here is the complete sheet for Hardnin, working on the story now.

edit: my actual bonus is +10 for the mind blades, forgot to add in focus.
Man, that's a serious pain to download, unzip, and then view. Can you be persueded to put that into a post (like the others did, assuming you get picked)?

Looking it over now.
 

Lobo Lurker said:
Jdvn1, seems like you're missing your bonus fighter feats for 2nd & 4th level.
Ah, right, I forgot it was a feat every level. That means I also need one for 5th level.

And I forgot the 6 skill points for background.
 

garlicnation said:
Here is the complete sheet for Hardnin, working on the story now.

edit: my actual bonus is +10 for the mind blades, forgot to add in focus.
Where do you get +10? I only get +9... you spent the enhancment on Lucky, didn't you?

BAB +5, Weapon Focus +1, Strength +3 = +9 attack bonus


EDIT: Never mind, I see where I goofed. +10 attack bonus it is.
 



Abilities: http://invisiblecastle.com/find.py?id=161093

Cremshara Crushmold
Female Bugbear Paladin 3
Alignment: Lawful Good

Height: 6'-8"
Weight: 250#
Skin: Dark
Eyes: Brown
Hair: Black
Age: 32

Str: 16 (+3) [13, +4 race, -1 age]
Dex: 14 (+2) [13, +2 race, -1 age]
Con: 10 (+0) [9, +2 race, -1 age]
Int: 13 (+1) [12, +1 age]
Wis: 15 (+2) [14, +1 age]
Cha: 16 (+3) [17, -2 race, +1 age]

Racial Abilities: +4 Str, +2 Dex, +2 Con, -2 Cha; Medium; Speed 30 feet; Darkvision 60 feet; Racial Hit Dice 3d8; Racial BAB +2; Racial Saves Fort +1, Ref +3, Will +1; Racial Skills 6 x (2 + Int modifier), skills: Climb, Hide, Listen, Move Silently, Search, Spot; +3 Natural Armor Bonus; +4 Racial Modifier on Move Silently checks; Languages: Common & Goblin / Draconic, Elven, Giant, Gnoll, Orc; Favored Class: Rogue, Level Adjustment +1.

Class Abilities: Aura of Good, Detect Evil, Smite Evil 1/day, Divine Grace, Lay on Hands (9), Aura of Courage, Divine Health.

Hit Dice: 3d8+3d6
HP: 29
RP: 29
AC: 27 (+2 Dex, +3 Natural, +1 Dodge, +7 Armor, +3 Shield)
Armor Check Penalty: -2
Init: +2 (+2 Dex)
Speed: 30ft

Saves
Fortitude: +9 [+4 base, +0 Con, +3 DG, +2 Feat]
Reflex: +11 [+4 base, +2 Dex, +3 DG, +2 Feat]
Will: +9 [+2 base, +2 Wis, +3 DG, +2 Feat]

BAB: +5

Melee: +9 (1d6+3/18-20/S, Scimitar)

Skills
Diplomacy: +6 [3 ranks, +3 Cha]
Heal: +5 [3 ranks, +2 Wis]
Hide: +4 [0 ranks, +2 Dex, +4 Race, -2 ACP]
Listen: +8 [6 ranks, +2 Wis]
Ride: +5 [3 ranks, +2 Dex]
Search: +7 [6 ranks, +1 Int]
Spot: +8 [6 ranks, +2 Wis]

Feats:
Weapon Focus (scimitar) [1st level]
Quick Draw [2nd level]
Dodge [3rd level]
Great Fortitude [4th level]
Iron Will [5th level]
Lightning Reflexes [6th level]

Languages: Common, Goblin, & Orc.

Equipment:
Traveler’s Outfit (-, -, Worn)
Elven Chain +2 (8150gp, 20#, Worn)
Darkwood Shield +1 (1257gp, 5#, Worn)
Wooden Holy Symbol (1gp, 0#, Worn)
Keen Scimitar +1 (8315gp, 4#, Belt)
Heavy Warhorse (400gp, -, -)
Military Saddle (20gp, 30#, Horse)
Bit and Bridle (2gp, 1#, Horse)
Saddlebags (4gp, 8#, Horse)
Bless Weapon Oil (100gp, 0#, Saddlebags)
3 Potions of CLW (150gp, 0#, Saddlebags)
2 Potions of CMW (600gp, 0#, Saddlebags)
Treasure (1gp, 0#, Saddlebags)
------------------------------
Total (19,000gp, 29#)

Background:
Cremshara, unlike her bugbear brethren, has spent her entire life trying to atone for her race's reputation. She has been searching the lands for others like herself. Alas she seems to be the only good bugbear in the known lands. Although she generally gets a bad reception at first, her gentle spirit usually wins in the end.

Secret:
Cremshara has a very bad temper that she tries to hide at all cost, for she doesn't know what would happen should she loose control.

Warhorse:
Squirm; Male Heavy Warhorse; Large Animal; HD 4d8+12; hp 36; Init +1; Spd 50 ft.; AC 14 (-1 size, +1 Dex, +4 natural); BAB +3; Grp +11; Atk Hoof +6 melee (1d6+4), Full Atk 2 Hooves +6 melee (1d6+4) and Bite +1 melee (1d4+2); SA -; SQ low-light vision, scent; AL TN; SV Fort +7, Ref +5, Will +2; Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6.

Skills & Feats: Listen +5, Spot +4; Endurance, Run.
 


All Done Inquisitor Marcus Celestius is a follower of Nekron, Lord of Spells and Magic

Nekron: Lord of Spells and Magic, Nekron is commonly worshiped throughout the lands by spellcasters of all sorts, and his follower actively seek to preserve and promote magic as a whole.

One part of his church (the Inquisitors) is tasked with hunting down rogue spellcasters who's actions would adversly affect the promotion of magic.

Domains: Knowledge, Magic, Protection & War.
Holy Symbol: A Circle with a 5 pointed star inside of it
Favoured Weapon: Quarterstaff
 

Ok, so here's what I've got so far. I'll finish up gear selection in a bit.

Also, I recall hearing that the feat pre-reqs for Invisible Blade were changed to be just Weapon Focus Dagger, but I can't remember where. If that sounds fine to you Lobo Lurker, I'll swap out Point Blank Shot and Far Shot for a couple of other feats.

The Barbed Dagger is from Complete Adventurer. It acts like a dagger in all respects (including counting as a dagger for feats like Weapon Focus[Dagger]), but requires the Exotic Weapon Proficiency Feat to wield properly. If the user has 5 or more ranks in Sleight of Hand, he deals an additional 2 points of damage with a successful strike with a barbed dagger.

Stats: http://invisiblecastle.com/find.py?a=show&id=164340

Code:
[B]Name:[/B] Gulo Sorthen
[B]Class:[/B] Rogue 3/Fighter 2/Invisible Blade 2 
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] XXXX

[B]Str:[/B] 15     +2        [B]Level:[/B] 7        [B]XP:[/B] 0   
[B]Dex:[/B] 17(19) +4        [B]BAB:[/B] +6         [B]HP:[/B]   47 (5d6 + 2d10 + 14)
[B]Con:[/B] 14     +2        [B]Grapple:[/B] +8     [B]Dmg Red:[/B] --     
[B]Int:[/B] 13     +1        [B]Speed:[/B] 30'      [B]Spell Res:[/B] --
[B]Wis:[/B] 10     +0        [B]Init:[/B] +7        [B]Spell Save:[/B] --
[B]Cha:[/B] 11     +0        [B]ACP:[/B] -X         [B]Spell Fail:[/B] ---

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +5    +0    +4    +0    +1    +2    22
[B]Touch:[/B] 16              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +2          +6
[B]Ref:[/B]                       6    +4          +10
[B]Will:[/B]                      1    +0          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Fang of Fate              +12/+7  1d4+5     19-20x2
Fang of Fate (Offhand)    +12/+7  1d4+4     19-20x2
Fang of Fate (TWF-Pri)    +10/+5  1d4+5     19-20x2
Fang of Fate (TWF-Off)    +10/+5  1d4+4     19-20x2


[B]Languages:[/B] Common, one other

[B]Abilities:[/B] Sneak Attack +2d6,
Trapfinding,
Evasion,
Trapsense +1,
Bonus 4 skill points for being human,
Bonus feat for being human,
Proficient with all martial and simple weapons,
Proficient with all armor and shields,
Proficient with Hand Crossbow,
Dagger Sneak Attack +4d6,
Unfettered Defense,
Bleeding Wound

[B]Feats:[/B] Two-Weapon Fighting (Human),
Exotic Weapon Proficiency[Barbed Dagger] (1st),
Dodge (2nd),
Weapon Finesse (Fighter 1),
Point Blank Shot (3rd),
Far Shot (Fighter 2),
Weapon Focus[Dagger] (4th),
Improved Initiative (5th),
Skill Focus[Bluff] (6th),
Improved Two-Weapon Fighting (7th)

[B]Skill Points:[/B] 80 (+6)  [B]Max Ranks:[/B]10/5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise (Int)             0    +1          +X
Balance (Dex)              0    +3          +X
Bluff (Cha)               10    +0          +X
Climb (Str)                0    +2          +X
Craft (Int)                0    +1          +X
Decipher Script (Int)      0    +1          +X
Diplomacy (Cha)            0    +0          +X
Disable Device (Int)       8    +1          +X
Disguise (Cha)             1    +0          +X
Escape Artist (Dex)        0    +3          +X
Forgery (Int)              0    +1          +X
Gather Information (Cha)   0    +0          +X
Handle Animal (Cha)        0    +0          +X
Hide (Dex)                 8    +3          +X
Intimidate (Cha)           0    +0          +X
Jump (Str)                 0    +2          +X
Knowledge[Local] (Int)     3    +1          +X
Listen (Wis)               0    +0          +X
Move Silent (Dex)          8    +3          +X
Open Lock (Dex)            6    +3          +X
Perform (Cha)              0    +0          +X
Profession[Baker] (Wis)    6    +0          +X
Ride (Dex)                 0    +3          +X
Search (Int)               7    +1          +X
Sense Motive (Wis)         8    +0          +X
Sleight of Hand (Dex)      6    +3          +X
Spot (Wis)                 1    +0          +X
Swim (Str)                 0    +2          +X
Tumble (Dex)               8    +3          +X
Use Magic Device (Cha)     0    +0          +X
Use Rope (Dex)             0    +3          +X


[B]Equipment:               Cost  Weight[/B]
+1 Barbed Dagger         XXcp   XXlb
(Fang of Fate)
+1 Barbed Dagger         XXsp   XXlb
(Fang of Fate)
+1 Mithral Shirt         XXgp   XXlb
Ring of Prot. +1         XXgp   XXlb
Amulet of Nat. Armor+1   XXgp   XXlb
Gloves of Dex +2         XXgp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb
XXXX                     XXgp   XXlb

[B]Total Weight:[/B]XXlb      [B]Money:[/B] XXgp XXsp XXcp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] XX
[B]Height:[/B] X'XX"
[B]Weight:[/B] XXXlb
[B]Eyes:[/B] XXXX
[B]Hair:[/B] XXXX
[B]Skin:[/B] XXXX
Appearance: XXXX

Background: Gulo is proud of his Lyssan/Tibecian heritage, but no more so than your average Lyssan. He's a fairly fun-loving individual, and can usually be found at any party of decent size, running a game of chance or dancing away. Rather than join in his father's bakery business, Gulo chose the life of an adventurer. Over the past few years, he's taken a month's pay from a group of Thracian soldiers in a game of dice, evaded an angry group of Thracian soldiers by posing as a chandler's ugly daughter, become an accomplished knife-fighter, served as a caravan guard for caravans ranging all around Scott's Bluff, helped the farmer Squires of Scott's Bluff with the building of a new barn, helped himself to some of Squires' crops, and generally garnered himself a reputation as a good-natured - if a bit shady - jack-of-all-trades.

Gulo is always interested in learning more about his heritage and people, and takes any opportunity to learn what he can. He came to Scott's Bluff about a year ago, and has been doing odd jobs for various townsfolk for a living.
 

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