Lobo Lurker
First Post
Thanks for the mapping props.
I do it as much for myself as for you guys. I actually prefer to game w/out maps, but for PbP it's really hard to do (and since I starting learning Spanish, my English communications skills have seriously deteriorated).
I envisioned the crystalize weaponry as requiring a separate skill... or at least enough ranks in gemcutting to provide a synergy bonus with blacksmithing/armorsmithing (say, 5). The gems don't provide any mechanical advantage and they're not all that tough as far as metallic weapons go. That changes when you enchant them though (+2 hardness; +10 hp per +1 enhancement bonus, I believe).
Mostly, the obsidian and other gem weapons are included here for flavor to so that it doesn't look so outlandishly stupid if I later introduce an NPC who happens to have a glass sword or something similar.
After all, barbarians are barbarians, but barbarians from the Red Wood are always armed with obsidian weapons.
It's largely a flavor thing designed to keep otherwise uninteresting opponants seem more interesting. And you never know when something like that might turn into a plot hook (I try and build a secret into everything I introduce to the game, on the off chance that a PC might want to investigate it closer, or that inspiration might strike me later).

I envisioned the crystalize weaponry as requiring a separate skill... or at least enough ranks in gemcutting to provide a synergy bonus with blacksmithing/armorsmithing (say, 5). The gems don't provide any mechanical advantage and they're not all that tough as far as metallic weapons go. That changes when you enchant them though (+2 hardness; +10 hp per +1 enhancement bonus, I believe).
Mostly, the obsidian and other gem weapons are included here for flavor to so that it doesn't look so outlandishly stupid if I later introduce an NPC who happens to have a glass sword or something similar.
After all, barbarians are barbarians, but barbarians from the Red Wood are always armed with obsidian weapons.
