Piratecat
Sesquipedalian
Suggestion #1: switch game systems. Whether you like the new system more or less than d20, youll be happier for trying something new.
Suggestion #2: in order to make people interested in your campaign's backstory, make it intrinsic to your adventures. Screw those generic adventures; tie your plots directly into your campaign history, and people will want as much information as they can possibly get their hands on.
Sagiro did this marvelously in his game. He also gave us too *little* information for more than a year, until we were clamoring for more, on the basis that the history and knowledge was too dangerous for our PCs to possess. (He happened to be correct.) It made us all into information and campaign history junkies, and to this day eight years into the campaign information is still a more precious treasure than gold or magic items.
Suggestion #2: in order to make people interested in your campaign's backstory, make it intrinsic to your adventures. Screw those generic adventures; tie your plots directly into your campaign history, and people will want as much information as they can possibly get their hands on.
Sagiro did this marvelously in his game. He also gave us too *little* information for more than a year, until we were clamoring for more, on the basis that the history and knowledge was too dangerous for our PCs to possess. (He happened to be correct.) It made us all into information and campaign history junkies, and to this day eight years into the campaign information is still a more precious treasure than gold or magic items.