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DnD tournament and in dire need of help Oo *Yelp*

Cler1c

First Post
Hey there friends :)

A friend of mine asked me to be his partner in the DnD duo area tournament a local gameshop is organising.
And since he is a dear friend of mine I didn't want to let him down (he didn't have anyone else) but we will be fighting against pretty experienced players there and I wouldn't like of us to fail in the first rounds :eek: (my friend was really looking forward to the game, I know it means a lot to him) and since it has been ages since I've played DnD (actually just started DM-ing 5E after a decade) I had no idea what the best course of action for us should be :confused:. I have been reading a bit but due to RL work I can't find the time to dedicate myself to this so I wanted to pop here and ask you fellas if you have any advice, it would be really welcomed! The tournament is in 3 days btw so we are a bit short on time as well :( I know I'm asking for much, but any help would be most helpful really! :) Thanks in advance.
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Tournament conditions are : Classes and races are limited to the core books : Player's Handbook, Dungeon Master's Guide, Monster Manual
The characters need to be level 4. They receive 78 ability points and 5400 GP to buy equipment.
Items (scrolls, potions) cannot exceed caster level 5. And the maximum amount to spend on one item cannot exceed 2700 GP. After each battle there is a day rest.
 

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Roll up two clerics.

Good domains to have are Magic, Travel, and Luck. War, if one of you really wants to focus on hitting things.

You get heavy armor, 3/4th BAB, healing, buffs, control spells, and useful abilities between the two of you.

Bless, Magic Weapon, Obscuring Mist, Hold Person, Bull's Strength, Spiritual Weapon, and Shatter off of the default Cleric spell list alone.

The Magic domain allows you to use scrolls and wands as a wizard of half your level. A few scrolls of Enlarge Person may come in handy. Grease is handy against armored opponents.
 
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