DNW Question....


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*Storm Riders* is just one of the balls-out coolest movies ever, but my question is... is there an un-:):):):)ed VHS version available in the US? My girlfriend and I were totally pumped to find *Storm Riders,* used, for seven bucks... but the subtitles are replaced with atrocious English dubbing, the cool vocals are missing from the opening song, and I :):):):) you not, thirty whole minutes of the film are issing. You're probably thinking... "*Storm Riders* is a pretty fast-paced film that does not seem like it could really survive with half an hour chopped out," and you're right.

Seriously, watching the tape was like seeing an old friend getting held down and kicked in the face. We made it halfway through before we gave up.

Cheers,

SL
 

Scott Lynch said:
*Storm Riders* is just one of the balls-out coolest movies ever, but my question is... is there an un-:):):):)ed VHS version available in the US? My girlfriend and I were totally pumped to find *Storm Riders,* used, for seven bucks... but the subtitles are replaced with atrocious English dubbing, the cool vocals are missing from the opening song, and I :):):):) you not, thirty whole minutes of the film are issing. You're probably thinking... "*Storm Riders* is a pretty fast-paced film that does not seem like it could really survive with half an hour chopped out," and you're right.

Seriously, watching the tape was like seeing an old friend getting held down and kicked in the face. We made it halfway through before we gave up.

Cheers,

SL

Yeah...I haven't been able to find an un-dubbed vhs....but the DVD doesn't have any dubbing what so ever (imported dvd with subtitles in english and mandarin..:D )
 


And Now, a Thread Hijiack (originally posted at RPG Net)

Tomorrow, for my DNW campaign:
  • One of the PCs will piss off an old rival again by smoking the lamer NPC's ass in an illegal street race.
  • The NPC will decide to do something about the loss of face w/ his crew by stealing the offending auto and chopping up for parts at Ye Olde Illegal Chop Shop.
  • The offending car, in actuality, belongs to another PC. One of a handful of suitable NPCs shall fall into this same NPC's clutches, and shall become a means to attempt to extort Street Racer PC.
  • Street Racer PC receives word of the plot contrivance, and Car Owner PC (because his character is Lawful Good--yes, DNW has alignments--and thus the hero) will insist upon retriving both the car and the hapless plot contrivance from the villain.
  • The PCs gather to take on the task, only to find that the chop shop is a secret-yet-thriving criminal enterprise; a dozen cars are in various states of disassembly upon the PCs' arrival, and all in the operation are combat-ready (if not capable). Some do this reluctantly, as there is an allegedly psychotic debutante inducing the flower of Twin Cities manhood to kill themselves and each other in order to win/maintain her favor and said villainess wants to make a thrall of a friendly NPC.
  • The chop shop is also a distribution point for the local cocaine trade, so there is a suitable presence of more dangerous crooks on hand; these crooks use the chop shop to facilitate distribution and recruitment, and they answer to a higher criminal authority (Mr. Not-Appearing-In-This-Adventure).
  • The PCs take down the chop shop, mostly due to the shop's lack of vigilance allowing the PCs to attain the element of surprise and thus make the entire encounter easier than it ought to be; it is a commando raid in miniature.
  • Unknown to the PCs, the entire adventure turns out to be a ruse by the villainess--who's well-connected on the street--to do two things: get the PCs to take down a rival to her plans, and give her the window of opportunity that she needs to get to the hapless friendly NPC. As this end of things happens entirely off-camera, it's not a part of the session; it's all in the background, and will come up in later sessions.
We'll see how this goes. I'm still experimenting w/ the game.

[Post-Script: The session went very well, and almost as outlined above. Special bennies goes to Street Racer PC who risked life and limb to rescue his little sister from the offended NPC and his associates despite his total lack of combat accumen. He nearly blew all of his Hero Points, but he survived without a scratch; one PC got cut up by a couple of knife wounds, but she survived. The fight at the chop shop was one of the coolest scenes that I ran in a long time; it had all of the intensitiy of a John Woo firefight, and the PCs were quite up to the challenge of wrecking a major Vice Lords operation in the Twin Cities. I'll enjoy working out how all of this works out down the line.]
 
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I've said it before, I'll say it again-- few things are as flattering to a game author to hear that folks have fun with his game while he's not around.

You sound like a well-above-average GM, Bra... er, Corinth. I'm going to drill some of your players for further game info...

Cheers!

SL
 

Posting from class, so I'm lacking in time to formulate a massive report. Here's a couple o' comments:
I played a 1st-level Mystic with fairly well-rounded stats - Con and Cha were lower than the others, but everything's 12+. Didn't have to blow any Hero Points, but that's due to 2 things - 1)luck and 2) Mage Armor. AC 17's pretty solid when fighting the equivalent of gobbos, orcs, and a 2nd level Warrior. Maximize Spell rocks mightily under the PP-based casting system. Also extra-useful: called shots using True Strike. Other sick stuff of note: 1st level Supernatural Playboy had AC29. 1st level Avatar Champion had +9 to hit, +7 to damage, connected almost every time, mostly due to mad bonuses. More thoughts later, maybe.
 

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