Ninja-to
First Post
cdrcjsn said:Magic Missile = 2d4+Int to one target.
Cloud of Daggers = 1d6+Int to one square, +Wis to anyone starting their turn in it or entering it.
If your Wis is 14 or more, then Cloud of Daggers will do more damage.
If you have a fighter that can use Tide of Iron to push people in the Cloud of Daggers, it will do more. Most othere classes (including wizards) posses an ability to move foes about as well.
You can use Cloud of Daggers as a deterrent to going in one square on the battlefield unlike MM (i.e. keep the bad guys from flanking your rogue that decided to run into the group of kobolds).
CoD also lasts until the end of your next turn, so two hits with it instead of one, and in the meantime you've cast a 2nd spell.