Holy Bovine
First Post
MerakSpielman said:
It can be fun, as an excercise, to try to come up with ways that a Paladin has NO right and good course of action before him. Things like: There is a kingdom on the brink of total civil war. Only if the current king is replaced with the rightful heir will there be peace instead of anarchy as feuding nobles vie for the crown. The only rightful heir has been infected with lycanthropy. He is currently ravaging the locals, slaughtering wantonly. The locals are trying to kill him, and have almost succeeded, and have very little chance of stopping if the paladin trys to explain things to them. There is no cleric available.
Hijacking my own thread again. Somebody slap me.
I agree that forcing a Paladin to choose between the lesser of two evils (assuming he makes the right choice!

For example in my campaign just recently the party was trying to figure out what was happening in a nearby town. People were disappearing and a strange man was searching for his 'carnival'. Turns out that the carnival owner was a creature called the Jack of Tears (if you have read any Scarred Lands stuff you will know that this guy is Evil with a capital 'E', I modified him slightly and he was more of a worshipper of Chaos and Anarchy than evil) and he was taking some children away from the village to join his carnival. He revealed to the party that he was only taking those children who otherwise would have died early deaths anyways. Jack was accompanied by about 2 dozen of his cronies and was on the brink of overpowering the PCs and killing them all when he ordered his minions to stop. He offered the PCs their lives and the promise that he wouldn't return to this town if they allowed him to return to his home with the children. The children even told the PCs they wanted to go with Jack. Reluctantly, and with much grumbling and gnashing of teeth, the PCs allowed Jack to leave with the children.
Afterwards the players said it was one of the best games they had ever played. I was surprised and thought they would be ticked because they didn't get a chance to kill Jack or even save the children. I even had the townsfolk jeer and curse them for failing to save the children. The Paladin did not lose his Paladinhood and the Neutral Good Cleric did not suffer sanctions from her goddess. Why? Because i put them into a situation where they were either going to die and fail or live and fail. It would have been grossly unfair of me to impose penalties simply because they chose to live and fight another day (and believe me they really want to beat the Hell out of Jack!

Sorry for the long post but I felt that this example shows how I run the 'no-win' scenario.
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