Huh. That is really cool. I really like that idea. And it definitely makes sense.Victim said:I do think that spell levels would be quantified, but there might be several different theories that explain spell levels and caster level. There might be adherents of Mordenkainen's Quantum Theory (the electron shell model) argueing and spell dueling with students of Tenser who hold to his N-dimensional compression model (which thinks of spells as shapes in increasingly higher order geometries). It's like theoretical physics (complete with brain busting math).
Reminds me of the reason, why wizards definitively know about spell levels: They count the pages in their spellbooks.wedgeski said:I agree with everyone else. These are two wildly different questions. Spell levels, circles, whatever... there's a lot of mileage in wizards categorizing the most powerful spells in ways which make them exclusive. But hit points? Nah.
Victim said:I'd think that hitpoints would be understood in the sense that some people and things are tougher or reliably avoid serious damage but are harder to fully heal. I don't think that there'd be a quantified understanding like Wickett suggests though.
Sejs said:For folks in the know, however, spell level is a much more concrete thing. To steal a book from Sep's page: valences. Tiered ranks of magical complexity that one must be possessed of X mental flexibility in order to juggle all the components of, in order to bring the spell into effect.
Victim said:The reasons many casters don't talk about magic stuff to normal people has more to do with mutual interest (or lack thereof) than keeping mystic secrets. ... And most wizards aren't going to want to bother explaining things at the third grade level all the time.
Yep. Power Word: Stun, seven pages. That's a seventh level spell, yup, yup.Lord Tirian said:Reminds me of the reason, why wizards definitively know about spell levels: They count the pages in their spellbooks.
Ed_Laprade said:Yep. Power Word: Stun, seven pages. That's a seventh level spell, yup, yup.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.