Tequila Sunrise
Adventurer
My favored method of removing enhancement bonuses, masterwork armor and feat taxes involves converting ability scores into ability bonuses: PCs start with +0, +0, +1, +1, +2, +3. At 6, 16 and 26 they get +1 to two; at 11 and 21 they get +1 to all. The rest is simple; every level that you don't get an ability boost after 1st you get +1 to all attacks and defenses; if you wear heavy armor you get +1 AC even if you get an ability boost.
To nitpick, attacks and AC actually need a total of +10. Expertise falls short of fixing the PC attack glitch.*) Grant a total of +9 to attacks and damage over the thirty levels
*) Grant a total of +8 to AC over the thirty levels to everybody
*) Grant another +4 to AC to users of heavy armor (making the total AC bonus +12 over the thirty levels for these PCs)
*) Grant a total of +10 to Fort/Ref/Will over the thirty levels